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Posted

Hey guys! :D

 

Just downloaded the latest update (1.2.1) and it looks sweet! However, I was wondering if there are any specific instillation differences for running the mod on MacOS. Upon running the .app, I got this:

 

  Quote

 

Check with the developer to make sure jkgalaxies.x86_64 works with this version of macOS. You may need to reinstall the application. Be sure to install any available updates for the application and macOS.

 

My specs are: macOS 10.12.1, 16GB RAM, running off a Steam installation of JKA. So sorry if I'm missing something obvious. Let me know if you'd like the full report that Apple generates when the error occurs.

Smoo likes this
Posted
  On 11/16/2016 at 1:21 PM, therfiles said:

Hey guys! :D

 

Just downloaded the latest update (1.2.1) and it looks sweet! However, I was wondering if there are any specific instillation differences for running the mod on MacOS. Upon running the .app, I got this:

 

 

My specs are: macOS 10.12.1, 16GB RAM, running off a Steam instillation of JKA. So sorry if I'm missing something obvious. Let me know if you'd like the full report that Apple generates when the error occurs.

Hi,

 

We are looking into Mac and what problems it's having. While it seems the game is compiling on Mac, it's having some issues launching with the correct program arguments. We've had a variety of different errors pop up, including "No assets detected", "Failed to load renderer," etc.

 

I'm going to defer to @@Xycaleth on this one as he knows more about Mac than I do.

therfiles and Smoo like this
Posted
  On 11/16/2016 at 2:56 PM, ensiform said:

You would still need to use the terminal to open the app package with fs_game I believe. For the time being anyway.

 

Alright, I'll try this later. If you have a chance, would you mind providing me the precise code I should enter? Thank you so much for your help!

Posted

Terminal gave me this:

 

  Reveal hidden contents

 

 

And then gave me this:

 

 

  Reveal hidden contents

 

 

Maybe @@eezstreet is on the right track...I see something about a missing "sdl2"...

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