therfiles Posted November 16, 2016 Posted November 16, 2016 Hey guys! Just downloaded the latest update (1.2.1) and it looks sweet! However, I was wondering if there are any specific instillation differences for running the mod on MacOS. Upon running the .app, I got this: Check with the developer to make sure jkgalaxies.x86_64 works with this version of macOS. You may need to reinstall the application. Be sure to install any available updates for the application and macOS. My specs are: macOS 10.12.1, 16GB RAM, running off a Steam installation of JKA. So sorry if I'm missing something obvious. Let me know if you'd like the full report that Apple generates when the error occurs. Smoo likes this
eezstreet Posted November 16, 2016 Posted November 16, 2016 Hey guys! Just downloaded the latest update (1.2.1) and it looks sweet! However, I was wondering if there are any specific instillation differences for running the mod on MacOS. Upon running the .app, I got this: My specs are: macOS 10.12.1, 16GB RAM, running off a Steam instillation of JKA. So sorry if I'm missing something obvious. Let me know if you'd like the full report that Apple generates when the error occurs.Hi, We are looking into Mac and what problems it's having. While it seems the game is compiling on Mac, it's having some issues launching with the correct program arguments. We've had a variety of different errors pop up, including "No assets detected", "Failed to load renderer," etc. I'm going to defer to @@Xycaleth on this one as he knows more about Mac than I do. Smoo and therfiles like this
ensiform Posted November 16, 2016 Posted November 16, 2016 You would still need to use the terminal to open the app package with fs_game I believe. For the time being anyway. eezstreet and therfiles like this
therfiles Posted November 16, 2016 Author Posted November 16, 2016 You would still need to use the terminal to open the app package with fs_game I believe. For the time being anyway. Alright, I'll try this later. If you have a chance, would you mind providing me the precise code I should enter? Thank you so much for your help!
Xycaleth Posted November 16, 2016 Posted November 16, 2016 Assuming the JKG app bundle is kept at the same level as your base folder, you can run it like this: open jkgalaxies.x86_64.app --args +set fs_game JKG therfiles and Smoo like this
therfiles Posted November 16, 2016 Author Posted November 16, 2016 Still got the same error with that code line. No problem, I understand this is a WIP.
eezstreet Posted November 16, 2016 Posted November 16, 2016 Could it be that you don't have the dependencies? (SDL, OpenAL) - not sure if this is related, as I'm not sure how Mac works therfiles and Smoo like this
Xycaleth Posted November 17, 2016 Posted November 17, 2016 @@therfiles can you post the full error report? I suspect it's because it's missing the SDL framework.
therfiles Posted November 17, 2016 Author Posted November 17, 2016 Terminal gave me this: LSOpenURLsWithRole() failed with error -10810 for the file /Users/reagan/Library/Application Support/Steam/steamapps/common/Jedi Academy/JKJA.app/Contents/jkgalaxies/jkgalaxies.x86_64.app. And then gave me this: Process: jkgalaxies.x86_64 [22176]Path: /Volumes/VOLUME/*/jkgalaxies.x86_64.app/Contents/MacOS/jkgalaxies.x86_64Identifier: jkgalaxies.x86_64Version: ???Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: jkgalaxies.x86_64 [22176]User ID: 501Date/Time: 2016-11-17 06:40:40.346 -0600OS Version: Mac OS X 10.12.1 (16B2657)Report Version: 12Anonymous UUID: F4561A52-A186-795A-70BF-0296486D4691Sleep/Wake UUID: 9D0C7F11-4FE8-4CBA-ABBA-810AC1239322Time Awake Since Boot: 140000 secondsTime Since Wake: 460 secondsSystem Integrity Protection: enabledCrashed Thread: 0Exception Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Exception Note: EXC_CORPSE_NOTIFYTermination Reason: DYLD, [0x1] Library missingApplication Specific Information:dyld: launch, loading dependent librariesDyld Error Message: Library not loaded: /usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylib Referenced from: /Volumes/VOLUME/*/jkgalaxies.x86_64.app/Contents/MacOS/jkgalaxies.x86_64 Reason: image not foundBinary Images: 0x1026b9000 - 0x1027e1fff + (??? - ???) <A88301B5-5BBB-3079-81E9-D8611D336BB6> /var/folders/*/jkgalaxies.x86_64.app/Contents/MacOS/jkgalaxies.x86_64 0x10688a000 - 0x1068c7287 dyld (421.2) <F5F79617-5669-3424-A2CF-18B23BB0C0C7> /usr/lib/dyld 0x7fffcbfa3000 - 0x7fffcbfb1fff com.apple.opengl (12.4.5 - 12.4.5) <B33F90DE-B86B-38E3-BCDB-5C8B4952D84B> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL 0x7fffdc316000 - 0x7fffdc327ff3 libz.1.dylib (67) <46E3FFA2-4328-327A-8D34-A03E20BFFB8E> /usr/lib/libz.1.dylibModel: MacBookPro11,2, BootROM MBP112.0138.B17, 4 processors, Intel Core i7, 2.2 GHz, 16 GB, SMC 2.18f15Graphics: Intel Iris Pro, Intel Iris Pro, Built-InMemory Module: BANK 0/DIMM0, 8 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343147533641465238412D50422020Memory Module: BANK 1/DIMM0, 8 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343147533641465238412D50422020AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x134), Broadcom BCM43xx 1.0 (7.21.171.47.1a8)Bluetooth: Version 5.0.1f7, 3 services, 27 devices, 1 incoming serial portsNetwork Service: Wi-Fi, AirPort, en0Serial ATA Device: APPLE SSD SM0256F, 251 GBUSB Device: USB 3.0 BusUSB Device: Apple Internal Keyboard / TrackpadUSB Device: BRCM20702 HubUSB Device: Bluetooth USB Host ControllerThunderbolt Bus: MacBook Pro, Apple Inc., 17.1 Maybe @@eezstreet is on the right track...I see something about a missing "sdl2"...
ensiform Posted November 17, 2016 Posted November 17, 2016 brew install sdl2 ? This is a required step of OJK so that applies as well... therfiles likes this
Xycaleth Posted November 17, 2016 Posted November 17, 2016 I'll see if I can fix the issue tonight. SDL should be bundled with the app ideally. therfiles likes this
Xycaleth Posted November 17, 2016 Posted November 17, 2016 Ok...doesn't look like it's as easy as I thought it would be to get this fixed. Hopefully will have it fixed by the weekend. therfiles likes this
therfiles Posted November 17, 2016 Author Posted November 17, 2016 Thank you so much for looking into it!
Xycaleth Posted November 19, 2016 Posted November 19, 2016 I've submitted the fix. Next release should have working Mac binaries (fingers crossed) therfiles and Futuza like this
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