Jbeagle91 Posted October 27, 2016 Posted October 27, 2016 Hello, Sorry if this is a really dumb question but I got OpenJK to work for Jedi Academy buy downloading the latest build from https://builds.openjk.org/ and extracting the files into the GameData folder, but when I tried to do the same for Jedi Outcast, it did not work. I read in a forum that you need the openjo_sp.exe, but that was not in the latest build. Where can I get this? Thanks for the help! Smoo likes this
MoJo JoJo Posted October 27, 2016 Posted October 27, 2016 The builds don't include the files for Jedi Outcast, the way to get them is to compile OpenJK. Visual Studio 2013 and Cmake are the only two programs that I use to build custom builds and as far as I know they're the only two things you need to compile. Hope this helps. Smoo likes this
Jbeagle91 Posted October 28, 2016 Author Posted October 28, 2016 So I just went through all of the steps given to compile, but it is not working. Does anyone have a working build of Jedi Outcast they could post?
MoJo JoJo Posted October 29, 2016 Posted October 29, 2016 Do you have VS2013 and Cmake installed already? I'm not very good at giving step by step instructions anyway but I assume you've read the compiling instructions on github haven't you?
Jbeagle91 Posted October 29, 2016 Author Posted October 29, 2016 Yes and I got it compiled, but some of the files asked for to go in the Jedi Outcast Game Data folder are not created when I compile the code. I tried just moving the ones I had, but it gave me an error every time I did it. I just need the files that should go in the Game Data folder and that would be good enough for now.
MoJo JoJo Posted October 29, 2016 Posted October 29, 2016 If you compiled the whole thing, you generally have only three files for Jedi Outcast generated and compiled. You have openjo_sp.x86, rdjosp-vanilla_x86.dll and jospgamex86.dll. However for OpenJK, both Jedi Outcast and Jedi Academy require an additional file named SDL2.dll to run, which may be the file you're needing, if so, you would find it by opening the OpenJK-Master folder and then click on the lib folder, then there will be a SDL2 folder, open that and there will be a bin folder and in that there will be two folders x64 and x86 and they both contain a SDL2.dll file. I'm not sure what the difference is between the two but right click one of those files, click copy, and then paste it into your Jedi Outcast GameData folder. If the problem is not from missing the SDL2.dll file then I'm not sure what the files are that are not being created.
ensiform Posted October 29, 2016 Posted October 29, 2016 The Jedi outcast files aren't built unless you specified them to be in the CMake GUI
WHYY Posted April 6, 2017 Posted April 6, 2017 The builds don't include the files for Jedi Outcast, the way to get them is to compile OpenJK. Visual Studio 2013 and Cmake are the only two programs that I use to build custom builds and as far as I know they're the only two things you need to compile. Hope this helps. The Jedi outcast files aren't built unless you specified them to be in the CMake GUI WHY IN THE FUCK NOT!?
eezstreet Posted April 6, 2017 Posted April 6, 2017 WHY IN THE FUCK NOT!?Because it's an experimental/incomplete feature.
gerbilOFdoom Posted April 6, 2017 Posted April 6, 2017 @eezstreet not recognizing trololol account named "WHYY"
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