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News Update: October 24th 2016


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It's been a long time since I last posted here, but there is some progress.

 

I've been working on getting the inventory menu to look good better. It will use a modified version of the shop menu, and the shop menu will be replaced entirely with something new.

 

New Inventory:

 

 

LbhmZH5.png

This is live gameplay, not a concept.

 

 

The main change is that the inventory scrolling makes sense now, and the examine menu has been dropped entirely in favor of a preview with real statistics. XML files will be removed.

 

New shop concept:

 

 

wWZEvUa.png

This is a concept, not live gameplay.

 

 

Several major changes to talk about:

  • The inventory and the shop can be viewed at the same time
  • The inventory (in this view) and the shop inventory can be sorted by price or by name
  • The shop results can be filtered
  • Items can be sold back to the shop (once again)
  • Shops have a limited number of credits

You might notice that this is similar in concept to Bethesda games; this was intentional.

 

On top of all of this, the way items are handled is totally different now. Trade between vendor/client, trade between client/client, and trade between client/container will all use the same code, but have slightly different menus depending on the context (currently only trade between vendor/client works)

Noodle, Smoo, Futuza and 1 other like this
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