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Creating picture from face picture from actor


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iClone until version 5 with version 6 I am not familiar how it's done but here's a video u can check for the software and how this happens, however after that when u export the model u will need to know how to "cut" only the head and port it on a JKA/JKO character for example and how to fix issues that Blender might notice in the process.

https://www.youtube.com/watch?v=LKEQr9KncSM

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  • 2 weeks later...

@@axanik

 

https://www.youtube.com/watch?v=4-n5k6nE-gE

This is a Photoshop tutorial, but that should work for Gimp either, as both programs are similar.

 

You can download it here: https://download.gimp.org/mirror/pub/gimp/v2.8/windows/gimp-2.8.18-setup.exe

 

If you don't have any experience in Gimp or photo editing/creating in general, I suggest you should look out for beginner tutorials. It's not as simple as it seems, so you need

to take your time for that. Start small, play with the software a little bit until you get an understanding of its functions, then you can take on a project like this.

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After you make the character's head inside iClone you can export it as .OBJ file open the .OBJ inside another program such as Blender 3D, 3D Studio Max or whatever you prefer to use similar to them. Just "cut off" or duplicate only the head and attach it on a JKA character. Attach the head to the correct bones and to the "torso_0" resize again to be proper JKA size and if you are using Blender you might get an error message before the exporting step, that you need to split UV meshes. If so and if using Blender go to the Modding assistance page, there is a thread for that from me and Kualan have made the best answer there do the steps he shares with me on that thread over there. Export the entire JKA model with the iClone head as "model.GLM" file make a working "model.SKIN" file and NPC file make a new .PK3 for this model. Open your JKA game start new one or just load your last level type in console "npc spawn (name-of-your-model) and hit enter - if you made all the steps correct you will have the model inside JKA working. Also before exporting make sure that you smooth the head or separate on diffrent parts to lower the polys cuz maximum for JKA is around 900 for each part of the head.

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