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New to modelling - Adding skeleton help


Go to solution Solved by Kualan,

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Posted

Hello,

 

I am in dire need of help regarding how to add a skeleton to a model. As this is my first week in modding in general, I wanted to take this ported model from SWTOR and somehow make it compatible with JKA, I imported the Humanoid.gla file into blender with the .obj file however I have no Idea on how to actually rig the model which is what I need help with.

 

My question is; Have I actually done the right thing in adding the skeleton from JKA or should I create the skeleton bones myself, also, how should I proceed in doing this?

 

Screenshots:

Model :

https://gyazo.com/db7795d85579bd79cf1bb9d4cd4c34d5

 

Model with Humanoid.gla skeleton:

https://gyazo.com/ddbd7489ca0858c8ac21ad6a76bc9354

 

Any help would be greatly appreciated :)

 

 

 

 

 

Posted

I'm not a Blender user... but now that you have the JKA skeleton bones in Blender you need to make sure they are located at the scene origin-- not offset from origin as you have shown.

 

Now just search the internet for Blender tutorials on how to scale/modify the mesh & limbs to overlay the skeleton; and further tutorials for weighting the mesh to the bones.

 

@@mrwonko has a Blender import/export package you will need to get the final result in-game.

 

Good luck.

  • Solution
Posted

I can save you the trouble and point you to look up Jeff's thread in the WIPs subforum - this model is already there.

Hashira likes this
Posted

I can save you the trouble and point you to look up Jeff's thread in the WIPs subforum - this model is already there.

 

Ty ^^

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