Hashira Posted August 29, 2016 Share Posted August 29, 2016 Hello, I am in dire need of help regarding how to add a skeleton to a model. As this is my first week in modding in general, I wanted to take this ported model from SWTOR and somehow make it compatible with JKA, I imported the Humanoid.gla file into blender with the .obj file however I have no Idea on how to actually rig the model which is what I need help with. My question is; Have I actually done the right thing in adding the skeleton from JKA or should I create the skeleton bones myself, also, how should I proceed in doing this? Screenshots:Model :https://gyazo.com/db7795d85579bd79cf1bb9d4cd4c34d5 Model with Humanoid.gla skeleton:https://gyazo.com/ddbd7489ca0858c8ac21ad6a76bc9354 Any help would be greatly appreciated Link to comment
Archangel35757 Posted August 29, 2016 Share Posted August 29, 2016 I'm not a Blender user... but now that you have the JKA skeleton bones in Blender you need to make sure they are located at the scene origin-- not offset from origin as you have shown. Now just search the internet for Blender tutorials on how to scale/modify the mesh & limbs to overlay the skeleton; and further tutorials for weighting the mesh to the bones. @@mrwonko has a Blender import/export package you will need to get the final result in-game. Good luck. Link to comment
Solution Kualan Posted August 29, 2016 Solution Share Posted August 29, 2016 I can save you the trouble and point you to look up Jeff's thread in the WIPs subforum - this model is already there. Hashira likes this Link to comment
Hashira Posted August 29, 2016 Author Share Posted August 29, 2016 I can save you the trouble and point you to look up Jeff's thread in the WIPs subforum - this model is already there. Ty ^^ Link to comment
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