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"If" Icarus

Go to solution Solved by Asgarath83,

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Basically, I have some non-linear objectives and I'd like to trigger something only when all of the objectives are complete. What I'm looking for is an example of what to put into Icarus to achieve this. 


Thanks, guys! ^.^

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  • Solution

you can check how works t1_danger icarus codes.

it fires up the end  of the level only when jaden take fourth item and place it into the damaged ship. there are 2 interessing if \ else field in this map code, you can create something like that, but instead of setting the various Jaden sound voice, when happen something you can set SET_OBJECTIVE or SET_OBJECTIVE_CLEAR  with name of objectives.

(now i not remember exactly how are named the icarus setting names)

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