MagSul Posted July 21, 2016 Posted July 21, 2016 Basically, I have some non-linear objectives and I'd like to trigger something only when all of the objectives are complete. What I'm looking for is an example of what to put into Icarus to achieve this. Thanks, guys! ^.^
Solution Asgarath83 Posted July 21, 2016 Solution Posted July 21, 2016 you can check how works t1_danger icarus codes.it fires up the end of the level only when jaden take fourth item and place it into the damaged ship. there are 2 interessing if \ else field in this map code, you can create something like that, but instead of setting the various Jaden sound voice, when happen something you can set SET_OBJECTIVE or SET_OBJECTIVE_CLEAR with name of objectives.(now i not remember exactly how are named the icarus setting names)
MagSul Posted July 21, 2016 Author Posted July 21, 2016 I used T1_Danger as a reference and put together a solution from there. Thanks. Asgarath83 likes this
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