the_raven Posted April 9, 2016 Posted April 9, 2016 As stated by the topic name - none of the RGB color effects are displaying.In the saber menu the RGB works, but when I use the saber on the map, only the white 'cores' are displaying.It's not a graphics card issue, becuase they worked in the past, and it's not the settings, because I maxed 'em.Any ideas?
Raz0r Posted April 9, 2016 Posted April 9, 2016 What is the output of: /which cgamex86.dll (assuming windows) Do you also have cl_assets.pk3? What is the value of cp_sbRGB1 when you're playing on a server? Is it a JA+(+) server?
the_raven Posted April 9, 2016 Author Posted April 9, 2016 What is the output of: /which cgamex86.dll (assuming windows)Do you also have cl_assets.pk3?What is the value of cp_sbRGB1 when you're playing on a server?Is it a JA+(+) server?good set of questions, but frankly, I have no idea I don't have cl_assets.pk3, I installed JA++ without JA+, could that be the reason? I think it is a JA++ server...I mean, I am playing 'offline' with bots
Raz0r Posted April 9, 2016 Posted April 9, 2016 You need cl_assets.pk3 for the images. JA+ is irrelevant, and should not be used. If you're playing "offline" you'll also need the server binaries for it to be a JA++ server
the_raven Posted April 9, 2016 Author Posted April 9, 2016 You need cl_assets.pk3 for the images. JA+ is irrelevant, and should not be used.If you're playing "offline" you'll also need the server binaries for it to be a JA++ serverok, so where do I get cl_assets.pk3? also, what images are we talking about exactly?I originally downloaded both client and server files, but the game would crash on custom maps, so I deleted the server files
Fuse294 Posted April 9, 2016 Posted April 9, 2016 http://japp.jkhub.org/download.html Select Client then your make, then whatever followed by assets. MB2 Beta Tester / MB2 FA Assistant Dev
the_raven Posted April 9, 2016 Author Posted April 9, 2016 http://japp.jkhub.org/download.html Select Client then your make, then whatever followed by assets.Downloaded, reinstalled, still no dice.Could it be cp_sbRGB1 or /which cgamex86.dll ?How do I verify these?
Fuse294 Posted April 9, 2016 Posted April 9, 2016 Literally type them both into the console and see if anything happens. MB2 Beta Tester / MB2 FA Assistant Dev
Raz0r Posted April 9, 2016 Posted April 9, 2016 From the JA++ download page, select client/server, your OS (windows/mac/linux) and CPU architecture (32/64 bit), then download all of those files. cl_assets.pk3 is from the "Assets" download link. From the JA++ download page, select client/server, your OS (windows/mac/linux) and CPU architecture (32/64 bit), then download all of those files. cl_assets.pk3 is from the "Assets" download link. ...EDIT: Ohgod the forums have broken my post ;_; Zeros is right, you can verify them by typing them into the console, when you're connected to a server/in game
the_raven Posted April 9, 2016 Author Posted April 9, 2016 Ok, so I typed 'em in. Here's what I got: "cp_sbrgb1" is "" default:"0". Tried switching it to 1, but other than saying "cp_sbrgb1" is "1", it didn't change anything.It didn't react to "/which cgamesx86.dll". First it said "unknown cmd which", and then treated it as a simple "talk" message when I typed it in without "/which". Literally type them both into the console and see if anything happens.Zeros is right, you can verify them by typing them into the console, when you're connected to a server/in game
ensiform Posted April 9, 2016 Posted April 9, 2016 Unknown cmd which means you're using jamp rather than OpenJK same goes for treating it as chat without the /. Shouldn't matter in general as to why your issue is happening, just mentioning that those changes are specific to OpenJK.
the_raven Posted April 10, 2016 Author Posted April 10, 2016 Unknown cmd which means you're using jamp rather than OpenJK same goes for treating it as chat without the /. Shouldn't matter in general as to why your issue is happening, just mentioning that those changes are specific to OpenJK.but why? I have openjk installed also, if that's not the reason, what is?
ensiform Posted April 10, 2016 Posted April 10, 2016 but why? I have openjk installed also, if that's not the reason, what is?Well then I doubt you're actually using it (the engine portion).
the_raven Posted April 11, 2016 Author Posted April 11, 2016 Well then I doubt you're actually using it (the engine portion).ok, so how do I use it then? I made the shortcut, but I guess it only shortcuts to JA++ without the OpenJK
the_raven Posted April 12, 2016 Author Posted April 12, 2016 Which looks like what in the target box?D:\JKA\GameData\jamp.exe +set fs_game "japlus"
the_raven Posted April 12, 2016 Author Posted April 12, 2016 Ok, so I created a desktop shortcut for OpenJK, added the +set fs_game "japlus" to the target box, but when I tried launching the game, I got an error reading:GetGameAPI failed on uix86.dllThe crash log was written C:\Users\George\Documents\My Games\OpenJK\crashlog-2016-04-12_19-26-13.txtAnd here's what the crashlog reads:OpenJK-MP: v1.0.1.0 win_msvc-x86 Mar 25 2016----- FS_Startup -----Current search path:C:\Users\George\Documents\My Games\OpenJK\japlusD:\JKA\GameData\japlus\sh_lua.pk3 (6 files)D:\JKA\GameData\japlus\sh_animations.pk3 (3 files)D:\JKA\GameData\japlus\cl_bins_win32.pk3 (2 files)D:\JKA\GameData\japlus\cl_assets.pk3 (52 files)D:\JKA\GameData\japlusC:\Users\George\Documents\My Games\OpenJK\baseD:\JKA\GameData\base\zzz_E11.pk3 (21 files)D:\JKA\GameData\base\Zeoskin.pk3 (57 files)D:\JKA\GameData\base\Zabrak.pk3 (34 files)D:\JKA\GameData\base\z-grade_staffanims.pk3 (5 files)D:\JKA\GameData\base\vanilla clothes addon.pk3 (84 files)D:\JKA\GameData\base\Vader_statue_Duel_map.pk3 (18 files)D:\JKA\GameData\base\Twi'lek (Battlefront).pk3 (37 files)D:\JKA\GameData\base\technicolor_shield.pk3 (5 files)D:\JKA\GameData\base\Taris_RP.pk3 (445 files)D:\JKA\GameData\base\SWTOR_IconComplete.pk3 (3 files)D:\JKA\GameData\base\soviet_flag.pk3 (5 files)D:\JKA\GameData\base\SnowConsole.pk3 (6 files)D:\JKA\GameData\base\SilentMenus.pk3 (40 files)D:\JKA\GameData\base\siege_destroyer.pk3 (115 files)D:\JKA\GameData\base\sabercrystalsicons.pk3 (9 files)D:\JKA\GameData\base\Rodian Heavy Defender.pk3 (34 files)D:\JKA\GameData\base\PSKEG5.pk3 (122 files)D:\JKA\GameData\base\Proxy.pk3 (73 files)D:\JKA\GameData\base\opresshilt.pk3 (13 files)D:\JKA\GameData\base\NEW_CTF_FLAG_ICONS.pk3 (8 files)D:\JKA\GameData\base\momfruitbeef.pk3 (100 files)D:\JKA\GameData\base\maul.pk3 (19 files)D:\JKA\GameData\base\Mark Pride.pk3 (84 files)D:\JKA\GameData\base\Map_!SoS!_Underground.pk3 (31 files)D:\JKA\GameData\base\landing_zone_17.pk3 (167 files)D:\JKA\GameData\base\korriban_sith_academy_v1.0.pk3 (32 files)D:\JKA\GameData\base\korribanbeta.pk3 (154 files)D:\JKA\GameData\base\Korriban Academy.pk3 (119 files)D:\JKA\GameData\base\klavika.pk3 (74 files)D:\JKA\GameData\base\jka_sabers.pk3 (182 files)D:\JKA\GameData\base\jedi rax.pk3 (8 files)D:\JKA\GameData\base\illutec_desert_hoth.pk3 (27 files)D:\JKA\GameData\base\hudfallout_jka.pk3 (21 files)D:\JKA\GameData\base\HiddenIcons.pk3 (52 files)D:\JKA\GameData\base\friend.pk3 (98 files)D:\JKA\GameData\base\duel_chess.pk3 (27 files)D:\JKA\GameData\base\DT_Maul.pk3 (79 files)D:\JKA\GameData\base\dl_jedirebornv.2.pk3 (47 files)D:\JKA\GameData\base\darksaber.pk3 (63 files)D:\JKA\GameData\base\cybernetic_maul.pk3 (52 files)D:\JKA\GameData\base\bonus.pk3 (80 files)D:\JKA\GameData\base\Better caps.pk3 (4 files)D:\JKA\GameData\base\assets3.pk3 (16 files)D:\JKA\GameData\base\assets2.pk3 (62 files)D:\JKA\GameData\base\assets1.pk3 (8320 files)D:\JKA\GameData\base\assets0.pk3 (15346 files)D:\JKA\GameData\base\ancient_outpost.pk3 (128 files)D:\JKA\GameData\base\(x-sith)TEMPLE_v4.pk3 (122 files)D:\JKA\GameData\base----------------------26711 files in pk3 filesexecing mpdefault.cfgexecing openjk.cfgcouldn't exec autoexec.cfg----- Initializing Renderer ----Trying to load "rd-vanilla_x86.dll" from "D:\JKA\GameData"...QKEY found.SDL using driver "windows"Initializing displayDisplay aspect: 1.779...setting mode 4: 800 600Using 24 color bits, 24 depth, 8 stencil display.Available modes: '1280x720 1366x768 1360x768 1280x768 320x200 640x400 1280x600 320x240 400x300 512x384 640x480 800x600 1024x768'GL_RENDERER: Intel® HD GraphicsInitializing OpenGL extensions...GL_EXT_texture_compression_s3tc available...no tc preference specified.....using GL_EXT_texture_compression_s3tc...using GL_EXT_texture_env_add...GL_EXT_texture_filter_anisotropic available...using GL_EXT_texture_filter_anisotropic...using GL_EXT_texture_edge_clamp...using GL_ARB_multitexture...using GL_EXT_compiled_vertex_array...GL_NV_register_combiners not foundGL_VENDOR: IntelGL_RENDERER: Intel® HD GraphicsGL_VERSION: 3.1.0 - Build 9.17.10.3517GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_vertex_array_object GL_ARB_provoking_vertexGL_MAX_TEXTURE_SIZE: 8192GL_MAX_TEXTURE_UNITS_ARB: 8PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)MODE: 4, 800 x 600 windowed hz:N/AGAMMA: hardware w/ 0 overbright bitsrendering primitives: single glDrawElementstexturemode: GL_LINEAR_MIPMAP_NEARESTpicmip: 0texture bits: 0lightmap texture bits: 0multitexture: enabledcompiled vertex arrays: enabledtexenv add: enabledcompressed textures: enabledcompressed lightmaps: disabledtexture compression method: GL_EXT_texture_compression_s3tcanisotropic filtering: enabled (16 of 16)Dynamic Glow: disabled------- sound initialization -------SDL_Init( SDL_INIT_AUDIO )... OKSDL audio driver is "xaudio2".SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 44100 Samples: 1024 Channels: 2Starting SDL audio callback...SDL audio initialized.----- Sound Info ----- 1 stereo32768 samples 16 samplebits 1 submission_chunk44100 speed0x72c8048 dma bufferNo background file.------------------------------------------------------------- ambient sound initialization ---Sound memory manager startedVM_Create: uix86.dll succeededMismatched UI_API_VERSION: expected 2, got 3Closing SDL audio device...SDL audio device shut down.GetGameAPI failed on uix86.dllSo apparently it's something with UI_API_VERSION or the SDL audio device.Based on what you wrote here, I should try deleting .dll's and openjk.pk3. I'll go with deleting openjk.pk3 first, then I'll start deleting .dll's - HEADS WILL ROLL!!!Just a little joke. If none of these work, I guess I'll try reinstalling OpenJK.Will update you's as it goes.Nope, didn't work. My "Documents" folder had no .dll's, so I deleted openjk.pk3 and openjk86.dll in the "Gamedata" folder, but still no juice. Guess I'll have to do a clean reinstall...
ensiform Posted April 12, 2016 Posted April 12, 2016 It means you are using an older version of JA++ with newer API OpenJK.
the_raven Posted April 12, 2016 Author Posted April 12, 2016 It means you are using an older version of JA++ with newer API OpenJK.no way, I downloaded the latest JA++ version
the_raven Posted April 13, 2016 Author Posted April 13, 2016 When? I updated it in the past few days.Really? Ah, then I need to download the newest version I wasn't aware it was still updated.
ensiform Posted April 13, 2016 Posted April 13, 2016 Commit to fix was pushed 20 days ago, idk when last build was.
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