Cerez Posted April 12, 2016 Posted April 12, 2016 Those CVARs will not work in non-FPLS view, unfortunately, so there's no way to get them to work without seriously modifying the game's code, and coding the MP FPLS view into SP. In other words, even though you appear to be in first-person, you are actually moved to inside the head of the character, and as far as the game is concerned, you are still in a third person perspective. There's no way to get the SP game to switch to actual first person view while holding a lightsaber without rewriting the game's code. So those CVARS will only work with the shooting weapons. Good suggestion, but unfortunately there is no way to easily implement it. Edit: In retrospect, you already have the swaying of the blade as you move, even in third person. The lightsaber is quite mobile, and not stationary in your hand(s), so there's no need for these CVARs in the first place for the first person lightsaber view.
Bubbles Posted May 26, 2022 Posted May 26, 2022 Think EternalJK might have first person with cg_fpls to 1 Probably a big buggy though
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