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Frankenstein model error (Blender)


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Posted

Hi guys!

 

I managed to change some models of base JK and after I get the spirit I started to swap HS Dooku and HS Anakin heads. Then I tryed to make another frankenstein, putting the cape of HS Dooku on HS Anakin, but i can't export the model.

Blender started to give this message "Error: Could not open file."

 

And now any model I try "frankensteining" gives the same error :(

 
I followed several tutorials, even the muai, and still nothing. Someone please help me!
 
(sorry for my english!)
Posted

If it's saying "could not open" when you go to export, then you're clearly not clicking the "file - export - glm" option in blender.. xD

Posted

I wouldn't be so sure, Ruxith; before you can write to a file, it also needs to be opened. So it may be a rights issue where Blender is not allowed to write to the target folder.

 

Are there any errors on the console?

Posted

-Your path files are over 9000 characters long. Stick all that crap in a "c:\base" folder type of structure.

 

-It looks like the _humanoid file is not found, that's a big problem, you need to extract it from the assets (if not done already) and put it in proper folder structure like so: "base\models\players\_humanoid"

 

But what do i know, i don't use blender! :o

Posted

Path length is no issue. But the Program Files folder is read-only in recent versions of Windows; I'd guess that's the issue here. I think Microsoft would have you put your files in My Documents or thereabouts; just keep the .../GameData/base structure so the importer can guess the paths correctly.

Posted

Path length is no issue. But the Program Files folder is read-only in recent versions of Windows; I'd guess that's the issue here. I think Microsoft would have you put your files in My Documents or thereabouts; just keep the .../GameData/base structure so the importer can guess the paths correctly.

 

It worked! Thanks man!  :D

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