dron Posted March 26, 2016 Posted March 26, 2016 Hi guys! I managed to change some models of base JK and after I get the spirit I started to swap HS Dooku and HS Anakin heads. Then I tryed to make another frankenstein, putting the cape of HS Dooku on HS Anakin, but i can't export the model.Blender started to give this message "Error: Could not open file." And now any model I try "frankensteining" gives the same error I followed several tutorials, even the muai, and still nothing. Someone please help me! (sorry for my english!)
Ruxith Posted March 26, 2016 Posted March 26, 2016 If it's saying "could not open" when you go to export, then you're clearly not clicking the "file - export - glm" option in blender.. xD
mrwonko Posted March 26, 2016 Posted March 26, 2016 I wouldn't be so sure, Ruxith; before you can write to a file, it also needs to be opened. So it may be a rights issue where Blender is not allowed to write to the target folder. Are there any errors on the console?
dron Posted March 26, 2016 Author Posted March 26, 2016 That's strange... I oppened the console and this is what appears
Psyk0Sith Posted March 27, 2016 Posted March 27, 2016 -Your path files are over 9000 characters long. Stick all that crap in a "c:\base" folder type of structure. -It looks like the _humanoid file is not found, that's a big problem, you need to extract it from the assets (if not done already) and put it in proper folder structure like so: "base\models\players\_humanoid" But what do i know, i don't use blender!
mrwonko Posted March 28, 2016 Posted March 28, 2016 Path length is no issue. But the Program Files folder is read-only in recent versions of Windows; I'd guess that's the issue here. I think Microsoft would have you put your files in My Documents or thereabouts; just keep the .../GameData/base structure so the importer can guess the paths correctly.
dron Posted March 28, 2016 Author Posted March 28, 2016 Path length is no issue. But the Program Files folder is read-only in recent versions of Windows; I'd guess that's the issue here. I think Microsoft would have you put your files in My Documents or thereabouts; just keep the .../GameData/base structure so the importer can guess the paths correctly. It worked! Thanks man!
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