AshuraDX Posted March 14, 2016 Posted March 14, 2016 yet to be released, waiting for some feedback @@Cerez , @@Psyk0Sith Boothand and Cerez like this
Psyk0Sith Posted March 14, 2016 Posted March 14, 2016 Meant for zbrush? There's a few areas that will sculpt oddly because of poles. Not a big deal since dynamesh will fix that.
AshuraDX Posted March 14, 2016 Author Posted March 14, 2016 Meant for zbrush? There's a few areas that will sculpt oddly because of poles. Not a big deal since dynamesh will fix that.not necessarily for Zbrush, just a basic low poly mesh to build around, no matter wether in that happens 3ds max or something elseTopology was designed with animation in mind EDIT: here's an update to the mesh, updating the model on sketchfab now
Psyk0Sith Posted March 15, 2016 Posted March 15, 2016 Alternatively, you could use Kyle and Jan's meshes for that. As far as topology goes, i prefer to have more straightforward topology (but less density) as seen here for example http://www.hippydrome.com/Legs.html
Cerez Posted March 16, 2016 Posted March 16, 2016 I'm away too much these days... >.< Looks good. There's not much I can criticise. The buttocks could be a little less protruding (a little flatter) and brought in sync with the line of the spine (following the curve). Just a small reshape. At the moment they're a little too "outstanding". The rest looks great. I appreciate the realistic waist and body proportions. Nice idea, by the way -- to release a general purpose base mesh for JKA. AshuraDX likes this
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