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Ashura's female basemesh


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Meant for zbrush? There's a few areas that will sculpt oddly because of poles. Not a big deal since dynamesh will fix that.

not necessarily for Zbrush, just a basic low poly mesh to build around, no matter wether in that happens 3ds max or something else

Topology was designed with animation in mind

 

EDIT: here's an update to the mesh, updating the model on sketchfab now

hAFQHaz.png

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I'm away too much these days... >.<

 

Looks good. There's not much I can criticise. The buttocks could be a little less protruding (a little flatter) and brought in sync with the line of the spine (following the curve). Just a small reshape. At the moment they're a little too "outstanding". ;)

 

The rest looks great. I appreciate the realistic waist and body proportions.

 

Nice idea, by the way -- to release a general purpose base mesh for JKA. :winkthumb:

AshuraDX likes this
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