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Rebel helmet- frankenstein blender problem


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Posted (edited)

Well.. it is kinda strange. I take the rebel helmet (this white one) to the another model , parent it to the head_0 and hit export... UV error. Whaaa??? From original model??
Maybe it is old and in some why blender cant find a way to export it. :/

Edit : Hmm i removed the back part of it and edited the main part and it works. It seems like the blender has problem to export the mirrored textures in old models or uv's that are very strecht out. Weird :S

Edited by Langerd
Posted

This typically happens when there are loose vertices (not part of any triangle) - since blender saves UV coordinates per face, they get lost in this case.

 

Select and hide all faces, then delete all remaining vertices.

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