Langerd Posted March 12, 2016 Posted March 12, 2016 (edited) Well.. it is kinda strange. I take the rebel helmet (this white one) to the another model , parent it to the head_0 and hit export... UV error. Whaaa??? From original model??Maybe it is old and in some why blender cant find a way to export it. :/Edit : Hmm i removed the back part of it and edited the main part and it works. It seems like the blender has problem to export the mirrored textures in old models or uv's that are very strecht out. Weird :S Edited March 12, 2016 by Langerd
dark_apprentice Posted March 12, 2016 Posted March 12, 2016 I am confused you talk about the tv show rebels with ezra's helmet i put or the base JKA rebel helmet? What is the UV error all about?
mrwonko Posted March 12, 2016 Posted March 12, 2016 This typically happens when there are loose vertices (not part of any triangle) - since blender saves UV coordinates per face, they get lost in this case. Select and hide all faces, then delete all remaining vertices.
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