dark_apprentice Posted March 10, 2016 Share Posted March 10, 2016 I was wondering if someone who's more into this, than me - is it possible to use on a model that has only 1 texture for an entire object and make it as two different to use and i am not talking about making a right hand and left use same texture. For example i will use this two models that i wanna work on:1. JKA's TIE Fighter vehicle, I made already a version based on the First Order design, but i want to improve it a little bit. The problem with it's body is that it has only one texture for the entire body and when i put the red on just one side, it will automaticly go mirrored on the other side.2. DT's Episode 7 Stormtrooper helmet. Same problem as with the TIE Fighter, but now with his helmet I wanna make a good reskin of Finn with the blood mark from the hand of his former "friend" in the Order. Do i need to make some extra texture and am I missing a line in the .skin file, or it could be done with a simple shader file and if it's a shader, than how does it work? Link to comment
Langerd Posted March 10, 2016 Share Posted March 10, 2016 Hmm.. The one method here i can think of is just make a copy model part (just little model fix) that add small patch of faces that would be decal with this blood mark. dark_apprentice likes this Link to comment
mrwonko Posted March 11, 2016 Share Posted March 11, 2016 You need to edit the model to change the textures being used. My blender plugins would be well suited for this since they allow you to import, change and re-export the model. dark_apprentice likes this Link to comment
dark_apprentice Posted March 11, 2016 Author Share Posted March 11, 2016 I believe they are here in JKHub so i can try them? By the way @@mrwonko i tried last night a method suggested above, I just duplicate part of the front helmet and added it as an "extra" part on the model, so I came up with this. Not very good, but it works for me. Let me know what do you think .^^ Link to comment
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