ensiform Posted January 18, 2016 Author Posted January 18, 2016 Sure but tf2 doesn't use the missile icon.
Exmirai Posted January 21, 2016 Posted January 21, 2016 @@Circa, can you export these icons as power-of-2 png's for using in ja? :>
Circa Posted January 21, 2016 Posted January 21, 2016 @@Circa, can you export these icons as power-of-2 png's for using in ja? :>Yep, I'll probably release them all separately as .csh files for people to use in Photoshop and I can include that. How big would you want them? Could do 2048x2048 so you can scale down if needed.
Exmirai Posted January 22, 2016 Posted January 22, 2016 @@Circa i'll scale it down to 16x16 ingame. So 512x512 would be enough i think...
ensiform Posted February 14, 2017 Author Posted February 14, 2017 IMO would be cooler to have them outlined like TF2 https://wiki.teamfortress.com/w/images/b/b9/Killicon_back_scatter.png?t=20140619115621 / other possibility maybe https://cdn.discordapp.com/attachments/203263040680886273/281088019883229187/c_icon_infantry.jpg As it is now, you can't differentiate many of the icons, they're just blobs. Also: Need to be able to differentiate between trip mine proxy/laser kill me thinks?Flag icons: Taken, Dropped, Captured, ReturnedWampa, Rancor, HowlerSeeker droneFlying vehicle of some kind as generic flyer kill iconATST as a walker NPC kill icon @@Circa still around these days?
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