ensiform Posted January 18, 2016 Author Share Posted January 18, 2016 Sure but tf2 doesn't use the missile icon. Link to comment
Exmirai Posted January 21, 2016 Share Posted January 21, 2016 @@Circa, can you export these icons as power-of-2 png's for using in ja? :> Link to comment
Circa Posted January 21, 2016 Share Posted January 21, 2016 @@Circa, can you export these icons as power-of-2 png's for using in ja? :>Yep, I'll probably release them all separately as .csh files for people to use in Photoshop and I can include that. How big would you want them? Could do 2048x2048 so you can scale down if needed. Link to comment
Exmirai Posted January 22, 2016 Share Posted January 22, 2016 @@Circa i'll scale it down to 16x16 ingame. So 512x512 would be enough i think... Link to comment
ensiform Posted February 14, 2017 Author Share Posted February 14, 2017 IMO would be cooler to have them outlined like TF2 https://wiki.teamfortress.com/w/images/b/b9/Killicon_back_scatter.png?t=20140619115621 / other possibility maybe https://cdn.discordapp.com/attachments/203263040680886273/281088019883229187/c_icon_infantry.jpg As it is now, you can't differentiate many of the icons, they're just blobs. Also: Need to be able to differentiate between trip mine proxy/laser kill me thinks?Flag icons: Taken, Dropped, Captured, ReturnedWampa, Rancor, HowlerSeeker droneFlying vehicle of some kind as generic flyer kill iconATST as a walker NPC kill icon @@Circa still around these days? Link to comment
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