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shader help


Go to solution Solved by Daedra,

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Posted

I need some help to get a texture to work using a shader.

 

It's the K-3PO mod I made, I tried to give him glowing eyes by texture editing but it just doesn't show as bright as it should.

 

Here is the texture file I am trying to get it to work with:

 

25yu3wo.jpg

 

Can anyone help with this? I'm not very good with shaders.

Posted

Post your current shader.

 

There isn't one. I need help creating a shader for the eyes to glow (all the files I currently have are in the mod download).

Posted
models/players/protocol/k3po_face
{
    q3map_nolightmap
    q3map_onlyvertexlighting
    {
        map models/players/protocol/k3po_face
        rgbGen lightingDiffuse
    }
    {
        map models/players/protocol/k3po_face_glow
        blendFunc GL_ONE GL_ONE
    detail
    glow
    }
}

It should work. ;)

Posted

There isn't one. I need help creating a shader for the eyes to glow (all the files I currently have are in the mod download).

Ahh, I assumed you had one but it wasn't working (cause the texture looks fine).

 

What @@Kannos'v Lightdust said but without the q3map_ bits (they won't do anything).

Posted
models/players/protocol/k3po_face
{
    q3map_nolightmap
    q3map_onlyvertexlighting
    {
        map models/players/protocol/k3po_face
        rgbGen lightingDiffuse
    }
    {
        map models/players/protocol/k3po_face_glow
        blendFunc GL_ONE GL_ONE
    detail
    glow
    }
}

It should work. ;)

 

 

For some reason it doesn't work, I have 2 NPCs setup, so if I spawn k3po, it spawns with non glow eyes (this is normal does not need altering), and when I spawn k3pog , it should have the glowing eyes but for some reason they do not glow.

 

Here is the current .pk3

 

http://www.mediafire.com/download/iku1qp1b9qtp99e/zz_K3PO.pk3

 

If anyone can fix this I will give credit. :)

 

I find it strange how the default game doesn't contain the shader code for the original c3po face glow, yet they still provide the texture.

Posted

I find it strange how the default game doesn't contain the shader code for the original c3po face glow, yet they still provide the texture.

It sure does. In players.shader.

 

models/players/protocol/c3po_face
{
    {
        map models/players/protocol/c3po_face
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
    {
        map models/players/protocol/c3po_face_glow
        blendFunc GL_ONE GL_ONE
        rgbGen identity
    }
    {
        map gfx/effects/chr_inv
        blendFunc GL_DST_COLOR GL_SRC_COLOR
        detail
        tcGen environment
    }
    {
        map models/players/protocol/c3po_face_s
        blendFunc GL_SRC_ALPHA GL_ONE
        detail
        alphaGen lightingSpecular
    }
}
Daedra likes this
Posted

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It works. Here's a screenshot. ;) Protocol without glow and your version of protocol with glow.

 

And here is a link ^^' https://copy.com/2SO6KpuPVetCrk8p/zz_K3PO.pk3

 

 

But you have changed the npc file completely..

 

There was supposed to be 2 versions.. one version is regular k3po with no eye glow, then a second npc with eye glow.. you removed it I don't know why, but when you make 2 versions, like what I provided, the glow eyes does not work with "k3pog" npc. I only need that fixing thanks

Posted

Put at least a little effort in this. We gave you working shader and proved it works. Now it's your turn to combine this into what you want.

 

No hard feelings - i just try to encourage you into modding itself. Just try, mess araound with shaders, discover new things. ^_^

  • Solution
Posted

Put at least a little effort in this. We gave you working shader and proved it works. Now it's your turn to combine this into what you want.

 

No hard feelings - i just try to encourage you into modding itself. Just try, mess araound with shaders, discover new things. ^_^

 

Not your fault, I just had to re-install my JKA game. There was some bug forcing the glows to no show on screen, I got it working now so I can continue debugging. Thanks :)

Kannos'v Lightdust likes this

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