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JA++ blocks


Fire Phoenix

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Posted
qboolean WP_SabersCheckLock( gentity_t *ent1, gentity_t *ent2 ) {
float dist;
qboolean ent1BlockingPlayer = qfalse;
qboolean ent2BlockingPlayer = qfalse;

if ( g_debugSaberLocks.integer ) {
WP_SabersCheckLock2( ent1, ent2, LOCK_RANDOM );
return qtrue;
}
//for now.. it's not fair to the lone duelist.
//we need dual saber lock animations.
if ( level.gametype == GT_POWERDUEL ) {
return qfalse;
}

if ( !g_saberLocking.integer ) {
return qfalse;
}
g_saberLocking 0 should absolutely work.
Posted

For some odd reason it actually doesnt.With g_saberlocking 1 ironicly there are less frequent blocks. It works on base and other mods however. The goal is to get 0 blocks like in basejka mod. But I cant seem to do that on JA++ and I have no idea why. Does JA++ have another blocking system or cvar I missed? g_saberlockfactor is on 0

Posted

What exactly do you want to disable?

The saber clash fight or the amount of blocks

Do not fear their feeble attack, my faithful. Nothing will stop the return of the SITH!

Posted

If using d_saberSPStyleDamage 1, use sv_fps 20

If using d_saberSPStyleDamage 0, tweak japp_saberBlock***, just about all values of japp_saberTweaks, g_saberTraceSaberFirst, d_saberInterpolate, d_saberBoxTraceSize, d_saberAlwaysBoxTrace

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