Fire Phoenix Posted December 25, 2015 Posted December 25, 2015 Is there any way to utterly disable saber locking? g_saberlocking 0 and g_saberlockfactor 0 doesnt do that. Its JA++ fault for sure
Raz0r Posted December 26, 2015 Posted December 26, 2015 qboolean WP_SabersCheckLock( gentity_t *ent1, gentity_t *ent2 ) { float dist; qboolean ent1BlockingPlayer = qfalse; qboolean ent2BlockingPlayer = qfalse; if ( g_debugSaberLocks.integer ) { WP_SabersCheckLock2( ent1, ent2, LOCK_RANDOM ); return qtrue; } //for now.. it's not fair to the lone duelist. //we need dual saber lock animations. if ( level.gametype == GT_POWERDUEL ) { return qfalse; } if ( !g_saberLocking.integer ) { return qfalse; }g_saberLocking 0 should absolutely work.
Fire Phoenix Posted December 26, 2015 Author Posted December 26, 2015 For some odd reason it actually doesnt.With g_saberlocking 1 ironicly there are less frequent blocks. It works on base and other mods however. The goal is to get 0 blocks like in basejka mod. But I cant seem to do that on JA++ and I have no idea why. Does JA++ have another blocking system or cvar I missed? g_saberlockfactor is on 0
Fire Phoenix Posted December 26, 2015 Author Posted December 26, 2015 There also seems to be a problem with md3 models (I guess). I have provided the video earlier I will do it again. https://youtu.be/Ynmf1sEEFR8It would be nice if it got fixed.
Circa Posted December 26, 2015 Posted December 26, 2015 g_saberLocking wouldn't disable blocks. It would disable saber locking. Right? @@Raz0r .!¡!.
Fire Phoenix Posted December 26, 2015 Author Posted December 26, 2015 g_saberLocking wouldn't disable blocks. It would disable saber locking. Right? @@Raz0rWhat disables blocks then?
brushworks Posted December 27, 2015 Posted December 27, 2015 What exactly do you want to disable?The saber clash fight or the amount of blocks Do not fear their feeble attack, my faithful. Nothing will stop the return of the SITH!
Fire Phoenix Posted December 27, 2015 Author Posted December 27, 2015 Well I want to enable '' Always hit - Never block " or clash whatever
Raz0r Posted December 27, 2015 Posted December 27, 2015 If using d_saberSPStyleDamage 1, use sv_fps 20 If using d_saberSPStyleDamage 0, tweak japp_saberBlock***, just about all values of japp_saberTweaks, g_saberTraceSaberFirst, d_saberInterpolate, d_saberBoxTraceSize, d_saberAlwaysBoxTrace
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