Tafkat Posted December 18, 2015 Posted December 18, 2015 Alright, so it didn't take very long before I was in need of help from you guys I'm currently working on a map, where I have an elevator that has a forcefield activate around it when it's used. Now, I've set up a target_speaker to play the forcefield hum when this happens, but my problem here is that it is incredibly loud, so here's my question: Can I use a key value in Radiant to determine the volume of a sound? I realize that there are other workarounds to this problem, like making a copy of the WAV file that has a lower volume, but seeing as I might need to do this a lot of times, I figured I'd ask the bright heads here for the easiest solution. Hope you can help
Ramikad Posted December 18, 2015 Posted December 18, 2015 I'm not aware of any sound volume setting of sort. I think the only way is to make a lower volume sound.
Fuse294 Posted December 18, 2015 Posted December 18, 2015 One issue with certain maps released by people can be that they haven't used area boundaries so the sound will be heard anywhere on the map, for a roleplayer it can be extremely bothersome hearing lightsabers clashing at normal volume from inside a building as if you're in the room with them. MB2 Beta Tester / MB2 FA Assistant Dev
Tafkat Posted December 19, 2015 Author Posted December 19, 2015 Alright, I guess there are no shortcuts in this instance. Thanks anyway And Beron, it's a singeplayer map I'm working on, so that won't be an issue But nice tip regardless. I'm all about the immersion factor too!
Guest KENNITHH Posted December 21, 2015 Posted December 21, 2015 If you're making a singleplayer map, you should check out SoundSets, if I remember correctly its in the sound.txt, but I'm not 100% sure JK has this aswell but it should.
Ramikad Posted December 21, 2015 Posted December 21, 2015 If you're making a singleplayer map, you should check out SoundSets, if I remember correctly its in the sound.txt, but I'm not 100% sure JK has this aswell but it should. Jedi Academy does have a soundset.txt, but afaik it doesn't affect sound volume.
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