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The journey of my BB-8 model!


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Posted

I of course love anything Star Wars and it could be argued that one the most innovative things to come out of the Star Wars franchise recently is BB-8!

 

Well the first teaser trailer hit our screens a while back now, believe it or not about the same time I started to use 3DMax... so I jumped to it and made a very crude, very inaccurate model of him not only because my 3DMax skills were basic at the time, but also because there wasn't a lot of reference material out there for him.  Anyway, I loved the teaser trailer and enjoyed the YouTube parodies that followed, so I made my own..  I worked out animation and camera rails and I recreated the Star Wars The Force Awakens teaser trailer #1 from beginning to end with but replaced everyone with BB8!  it's had a few views on YouTube of its own so far!

 

https://youtu.be/-tqrDwCTq-c

 

 

Since then though, my love affair with BB-8 has grown, so when I saw more of him roll onto the stage at the last SW Celebration, I hit 3DMax again, this time with improved skills and lots more reference images.  Here is the updated version in all his PBR glory, see him on Sketchfab here:

 

https://sketchfab.com/models/d4b82ccc626c469fb7800ce779097fcd

 

 

With my new improved version of BB8, I was itching to animate him again, so made his very own dance off video here!

 

https://www.youtube.com/watch?v=b9-7DEXz_TQ

 

 

As if that wasn't enough, to mark the 21st of October 2015 (Back to the Future Day), I stuck him on a Hoverboard and animated him again here!

 

https://www.youtube.com/watch?v=ltkTSoWh_60

 

Anyway... I do have a bit of a fascination for BB-8 can't wait to see what he gets up to in the movie!

 

james-culley-bb8.jpg?1445867196

 

james-culley-bb8-to-the-future-final.jpg

 

 

 

Cheers!

Posted

Glad to see you back. What version of 3ds Max are you using? I have fixed the dotXSI 3.0 exporters for 3dsMax-- so you can compile your BB-8 and see him inside Jedi Knight! But I forgot to do the coordinate transformation on the vertex normals... so I need to fix that

  • 4 weeks later...
Posted

for JKA you might have to reduce the polycount quite a bit though - the main sphere you have there is probably far over 1000 verts

Good to see you back Culley !

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