Daedra Posted September 8, 2015 Share Posted September 8, 2015 So when making NPC characters fight each other they use their taunt voices etc but if they get hit while in mid-sentence the audio stops so thewy never finish their sentence. Is there any way to stop the audio cutting from happening so they finish the sentence? Link to comment
Cerez Posted September 9, 2015 Share Posted September 9, 2015 I think the audio channel used for the grunts is the same as the audio channel used for the taunts -- hence the cut-off. If I'm not wrong, I don't think this is possible without a rewrite to the game's code. eezstreet likes this Link to comment
Asgarath83 Posted September 9, 2015 Share Posted September 9, 2015 yes, i did the same question to myself in past. but need coding, sorry :\ some istruction that can be storage in g_combat.cpp i suppose, something like"if client blablabla hitted & client using taunt...stop taunt using pain voice... well, the concept is this i suppose need to be done in g_combat.cpp Edit: i have not found again the line of taunts speech on code, but i found on g_combat.cpp something about victory states. is the code part that define that npc is gloating when parry a shot with saber. need time to find the correct string. and also if i find, i not know how to edit for making this working. :\ Link to comment
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