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audio cuts


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Posted

So when making NPC characters fight each other they use their taunt voices etc but if they get hit while in mid-sentence the audio stops so thewy never finish their sentence. Is there any way to stop the audio cutting from happening so they finish the sentence?

Posted

I think the audio channel used for the grunts is the same as the audio channel used for the taunts -- hence the cut-off. If I'm not wrong, I don't think this is possible without a rewrite to the game's code.

eezstreet likes this
Posted

yes, i did the same question to myself in past. but need coding, sorry :\ 

some istruction that can be storage in g_combat.cpp i suppose, something like

"if client blablabla hitted & client using taunt...

stop taunt using pain voice...

 

well, the concept is this i suppose need to be done in g_combat.cpp

 

 

Edit: i have not found again the line of taunts speech on code, but i found on g_combat.cpp something about victory states. is the code part that define that npc is gloating when parry a shot with saber. :)

need time to find the correct string. and also if i find, i not know how to edit for making this working. :\

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