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Long Compilation Time


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Posted

I've never tried using the Q3map2GUI's "FINAL(long time compile)" option on any large scale maps.  About how long would it take on a computer with a quad core 2.8Ghz processor, and 12GB of RAM, for a map with over 4500 brushes and 730 entities (most being lights) ?

 

Just wondering, because I really feel like the more accurate light rendering might be worth the wait time.

Posted

@@eezstreet

 

LMAO Okay, I will.  Probably overnight though.  Tried once before and it got stuck on one aspect of the lighting for several hours without showing any signs of change, and eventually I had to abort the compilation entirely...

Posted

If you're after better lighting quality, you should probably be fine-tuning q3map2 switches yourself. I've made some pretty good improvements to base maps by testing out various switches rather than Radiant's pre-defined ones.

Lighting is always pretty expensive, but the more expensive operations are also documented as such.

Posted

The big killer in the lighting stage is -bounce. This attempts to simulate how lights reflects off of surfaces and illuminates nearby objects and I think will take the majority of the compile time.

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