Cerez Posted July 31, 2015 Share Posted July 31, 2015 Hmm... does OpenJK support model scaling (i.e like modelscale.cfg in JA+) in a base game? I know you can scale an NPC, but is there any way to scale a bot/player model in base JKA? Link to comment
Asgarath83 Posted July 31, 2015 Share Posted July 31, 2015 Not know for bot, for player SP, if you use "playermodel Ahsoka "and the ahsoka.npc is scaled with "scale 90" or any other value (100 is default) , also player is scaled.that's is using consolle command with chetting.but i suppose this can be setted also by editing the menu when you load the character and the first map about character compilation.in this case, if is a playermodel setting on UI files, should memorize the setting for all games, include saves. the problem is set the ingamecharacterselect menu for setting this "playermodel \ scaling" change only if you select ahsoka as playable race. Cerez likes this Link to comment
Cerez Posted July 31, 2015 Author Share Posted July 31, 2015 Thanks. I didn't know that "playermodel" loaded the NPC in SP. That's quite interesting. What about bots, guys? Is there any way to scale bots in base JKA MP? Link to comment
Solution Circa Posted August 1, 2015 Solution Share Posted August 1, 2015 Are you asking for OpenJK or baseJKA? baseJKA - no And I'm assuming the same goes for OpenJK as well, though I'm not one to ask. Cerez likes this Link to comment
Asgarath83 Posted August 1, 2015 Share Posted August 1, 2015 Thanks. I didn't know that "playermodel" loaded the NPC in SP. That's quite interesting. What about bots, guys? Is there any way to scale bots in base JKA MP?the comand to set into UI menu is:playermodel "namenpc"if you put playermodel ahsoka, you load ahsoka.npc, playermodel alora, alora.npc, etc. XDbut about scale attribution... i fear the unique mode is an intro script of the level when you setaffect playerSET_SCALE, value.with icarus. example by my mod: Ariel2.npc{ playerModel Ariel <- scale 110 <----- customSkin pure weapon WP_SABER saber claw7 saber2 claw7 FP_HEAL 3 FP_LEVITATION 3 FP_SPEED 0 FP_PUSH 0 FP_PULL 0 FP_TELEPATHY 0 FP_GRIP 0 FP_LIGHTNING 0 FP_RAGE 0 FP_PROTECT 3 FP_ABSORB 3 FP_DRAIN 0 FP_SEE 3 FP_SABERTHROW 0 FP_SABER_DEFENSE 0 FP_SABER_OFFENSE 0 forceRegenRate 150 forcePowerMax 200 forceRegenAmount 5 rank captain reactions 1 aim 5 move 3 aggression 2 evasion 3 intelligence 5 playerTeam TEAM_PLAYER enemyTeam TEAM_ENEMY class CLASS_JAWA yawSpeed 100 walkSpeed 55 runSpeed 120 snd Ariel2 sndcombat Ariel2 sndjedi Ariel2 sndextra Ariel2 health 10000 dismemberProbHead 0 dismemberProbArms 0 dismemberProbLegs 0 dismemberProbHands 0 dismemberProbWaist 0 moveType "flyswim"} On ingame menu, about the next button about the start of new game...itemDef { name nextscreen_button1 type ITEM_TYPE_BUTTON rect 530 460 172 24 text @MENUS_NEXT desctext "Inizia la partita." font 2 forecolor 1 0.688 0.281 1 textscale .7 textalign ITEM_ALIGN_LEFT textalignx 8 textaligny -1 visible 0 mouseEnter { } mouseExit { } action { play "sound/weapons/Air_Reaver/airreaver2.mp3" setcvar "ui_char_model" Ariel2 uiScript "characterchanged" uiScript "resetcharacterlistboxes" uiScript "giveweapon" "1" setcvar g_char_model "ariel2" setcvar g_char_skin_head "head_a1" setcvar g_char_skin_torso "torso_a1" setcvar g_char_skin_legs "lower_a1" setcvar g_char_color_red "255" setcvar g_char_color_green "255" setcvar g_char_color_blue "255" setcvar sex "f" setcvar g_saber "claw7" setcvar g_saber2 "claw7" snd "Ariel" uiScript "updatecharcvars" close all exec "map yavin1" exec "helpusobi 1" exec "wait 30" exec "playermodel Ariel2" } } Cerez likes this Link to comment
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