DarthDementous Posted July 19, 2015 Share Posted July 19, 2015 Hey, so after many successful attempts of turning Blender files into .md3 by applying a md3shader with the texture to every single object mesh it suddenly refused to do anymore files. The one I'm trying to convert is incredibly similar to the others, same sort of structure yet it's not exporting properly. Instead it throws out this error: Traceback (most recent call last): File "" line 317, in execute save_md3( settings ) File "" line 325, in Save s.Save( file ) File "' line 66, in Save self.normal struct.error: short format requries SHRT_MIN <= number <= SHRT_MAX location: <unknown lcoation>: -1 Note: "" is obviously placeholder for my actual directories Any help would be much appreciated! Link to comment
mrwonko Posted July 19, 2015 Share Posted July 19, 2015 Any .blend file would be much appreciated. I'd guess your model is too large, it can't exceed [-512, 512). DarthDementous likes this Link to comment
DarthDementous Posted July 20, 2015 Author Share Posted July 20, 2015 Certainly not bigger than the other modules. Okay fine I'll give you the Blender file just don't judge me for anything...questionable in its content: https://www.dropbox.com/s/pkhfx9xr99k2oyl/kashlandingplat_walkway7_largewithbigtrunk.blend?dl=0 Link to comment
mrwonko Posted July 20, 2015 Share Posted July 20, 2015 You call that not big? That's pretty huge, might be too big. Try exporting as .ase instead, there's no size limit on those. Link to comment
DarthDementous Posted July 21, 2015 Author Share Posted July 21, 2015 What special things need to be done to the mesh in Blender to make it export with textures for .ase? I don't think it'd be the same deal with md3shader on each object. Still puzzles me why it isn't working because there was a MUCH bigger one that exported absolutely fine. Link to comment
mrwonko Posted July 21, 2015 Share Posted July 21, 2015 Consult the exporter's manual for information on the ASE export setup. The issue with the scene is not just its dimensions (they are probably still within limits), but also how it's fairly far away from the origin. You can't have any coordinates exceeding 512, but some parts are at Y=-520 and beyond. Link to comment
Asgarath83 Posted July 25, 2015 Share Posted July 25, 2015 Certainly not bigger than the other modules. Okay fine I'll give you the Blender file just don't judge me for anything...questionable in its content: https://www.dropbox.com/s/pkhfx9xr99k2oyl/kashlandingplat_walkway7_largewithbigtrunk.blend?dl=0have you tried to scale the model for making more small and close to origin scene? in game you can use "modelscale" set of misc_model and misc_model_static for get it the real dimension back. Link to comment
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