Asgarath83 Posted July 11, 2015 Posted July 11, 2015 Where i can found a free or credit free gargoyle model low poly done with blender for convert into MD3 for my mod? D:
Cerez Posted July 12, 2015 Posted July 12, 2015 Maybe I could make this for you, @@Asgarath83? We just need to find a good gargoyle reference sheet.
Cerez Posted July 12, 2015 Posted July 12, 2015 I've found two potential candidates: Design 1: Design 2: Link likes this
Asgarath83 Posted July 12, 2015 Author Posted July 12, 2015 @@CerezOh thanks very much for kindness! : 3the number 2, with devil bat winged, please ^^it's more demonic. Something like that: https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQpIYLwmtoc79chpsDV2h2j3TN1TsFzO5S8NhTe5uyP4RQ86VIo
AshuraDX Posted July 18, 2015 Posted July 18, 2015 try to keep in mnid what I told you about topology when you were working on mews head for this model @@Cerez Cerez likes this
Cerez Posted July 19, 2015 Posted July 19, 2015 try to keep in mnid what I told you about topology when you were working on mews head for this model @@Cerez I am. Thanks!
Asgarath83 Posted July 23, 2015 Author Posted July 23, 2015 Started on it, though nothing to show quite yet.Thanks, Cerez! I am waiting : 3
Cerez Posted July 24, 2015 Posted July 24, 2015 Do you need it urgently? I'll try to squeeze a few hours in this weekend, and see if I can finish this for you. (Right now I'm very much focused on completing and releasing my year-long Ahsoka model, but I want to get full swing back into modelling straight after.)
Asgarath83 Posted July 26, 2015 Author Posted July 26, 2015 Do you need it urgently? I'll try to squeeze a few hours in this weekend, and see if I can finish this for you. (Right now I'm very much focused on completing and releasing my year-long Ahsoka model, but I want to get full swing back into modelling straight after.)Well... i am finishing to rebuild and retexturing a map that i need to use for make the second of the cathedrals of my mod. so... yes, it's for the decorations... is not massively urgency, but i will need soon. o.o take your time. if you late 2 weeks i not bite you Langerd likes this
Cerez Posted July 27, 2015 Posted July 27, 2015 @@Asgarath83 Oh, it definitely won't be as long as two weeks. I should have it for you in a few days, right after I release Ahsoka. Thanks for being patient. It really helps me to focus on one thing at a time. Langerd and Asgarath83 like this
Asgarath83 Posted July 27, 2015 Author Posted July 27, 2015 @@Asgarath83 Oh, it definitely won't be as long as two weeks. I should have it for you in a few days, right after I release Ahsoka. Thanks for being patient. It really helps me to focus on one thing at a time. Don't worry @@Cerez , end your model before. When you release i will play it Cerez likes this
Cerez Posted August 7, 2015 Posted August 7, 2015 @@Asgarath83 How many of these little guys are you going to place on the map? What sort of polycount should I aim for? Should I keep their bottom flat (like a statue), so you can place them on a flat surface and they'll appear rooted/heavy?
Asgarath83 Posted August 7, 2015 Author Posted August 7, 2015 @@Asgarath83 How many of these little guys are you going to place on the map? What sort of polycount should I aim for? Should I keep their bottom flat (like a statue), so you can place them on a flat surface and they'll appear rooted/heavy?Wait D:1 : i not know, but many. take the poly count to low \ medium value.2 : mmm i appreciated if gargoyle is stand on kneels with as flat the bottom of the feets. the arms upon the legs, touching the ground, the face with frown expression and eyes that watching the observer. mmm for facial expression... can gargoyles roar instead of make an evil smile? i think the statue need to incute fear. also, a roaring gargoyle can hallow a target_weapon_shooter in front of mouth and so some statue can shooting the players.
Cerez Posted August 7, 2015 Posted August 7, 2015 Okay, thanks, I'll see what I can do. Currently he's sitting on his hind legs, like in the reference photos. I should have a decent WIP shot up by tomorrow. Asgarath83 and Langerd like this
Asgarath83 Posted August 11, 2015 Author Posted August 11, 2015 Still working on the wings...UYes, pretty nice!! D: is exactly how i desire. thanks! :3UYes, pretty nice!! D: is exactly how i desire. thanks! :3 Remember only two technical thing about MD3 models.1: not make a mesh with more of 1000 vertexes, if you overcap this limit, split the model into more meshes.2: when you end to modelling the model, select all meshes and go to edit mode and press CTRL + T this convert the square faces into triangles. squared faces are not supported by md3view and jka : \ Thanks very much however, it's really cute. :3 i cannot wait to see the textured versions should be really scarry XD Langerd likes this
Cerez Posted August 11, 2015 Posted August 11, 2015 Finished with the wings and the geometry. Take it for a 3D spin and let me know if it looks good. We're at 929 vertices, so we're just right. If everything's fine, I'll add the UV seams and create a rough texture for it. Can you export it to MD3 from OBJ? You know more about this than I do. Langerd likes this
Asgarath83 Posted August 11, 2015 Author Posted August 11, 2015 Finished with the wings and the geometry. Take it for a 3D spin and let me know if it looks good. We're at 929 vertices, so we're just right. If everything's fine, I'll add the UV seams and create a rough texture for it. Can you export it to MD3 from OBJ? You know more about this than I do.I have no words... it's wonderful D: thanks Cerez, really! :3Yes, i can import OBJ without problem, but maybe is better if you pass me on Private Message also the .blend project when you end uvmapping and textures. so i can convert into MD3 and if i have problems i will tell to you. when models is Okay i make a PK3 and i upload on JKHUD if you want. i think this work is very good and can be shared to all community can be useful for fantasy, temples or darkest maps. Edit, for my blender the import format more workable is the .3ds i can works fine with 3ds and obj, but is better the .blend file itself with the project and the textures. i use blender 2.64 for build the md3. Cerez likes this
Cerez Posted August 11, 2015 Posted August 11, 2015 I've modelled it in Silo, not Blender, so the open OBJ format is our only option to get it into Blender, I think. Okay, I'll finish the UV seams and textures, and I'll PM it to you -- and you let me know if you have difficulties converting it to MD3. when models is Okay i make a PK3 and i upload on JKHUD if you want. i think this work is very good and can be shared to all community can be useful for fantasy, temples or darkest maps. Sure, why not. Let's release it under this free license: https://creativecommons.org/licenses/by-nc/3.0/
Asgarath83 Posted August 11, 2015 Author Posted August 11, 2015 I've modelled it in Silo, not Blender, so the open OBJ format is our only option to get it into Blender, I think. Okay, I'll finish the UV seams and textures, and I'll PM it to you -- and you let me know if you have difficulties converting it to MD3. Sure, why not. Let's release it under this free license: https://creativecommons.org/licenses/by-nc/3.0/Okay, understood. send me the OBJ, the MTL file and the textures when you are ready.
AshuraDX Posted August 13, 2015 Posted August 13, 2015 @@Cerez watch out for those n-gons, the mouth sides could use an edgeloop or 2 more aswell does it have UVs yet ?
Cerez Posted August 14, 2015 Posted August 14, 2015 Thanks @@AshuraDX. Those n-gons don't actually exist! They're two adjacent rectangles. I don't know why the Sketchfab viewer interprets them as one... something weird on their side. Yes, I've just finished adding the textures.
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