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How convert a Customizable skin into a single skin?


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I believe Spanki made it's skins with Hap's anikin model.

 

So you could go through the PK3 of Spanki and search for the textures you like(http://jkhub.org/tutorials/article/9-installing-editing-and-managing-pk3s/). Then replace the skin parts of the anikin model with the parts you got from spanki's skinpack. Then it comes down to standard .skin file editing (http://jkhub.org/tutorials/article/73-skinning-guide-with-team-supportmodviewicons-explained/) to make a new custom file. 

 

There might be some model parts that you need to switch of, since that's the same what Spanki did. 

 

This is how I used to do that:

 

Go into the .skin file and search for the line that corresponds with the model part.

 

Then delete a part and type *off like this:

head,models/players/213/bosshelm.tga

Delete this part: models/players/213/bosshelm.tga

Will result in this:

head,*off 
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Customizable skins just have lots of surfaces for each part, with most of them being turned *off in the .skin file. Find the head_*.skin, lower_*.skin and torso_*.skin of the version you want and combine them together in a single model_myskin.skin, create an icon_myskin.jpg for it and there you have it. (You can check the selected skins using some console command, it might've model.)

 

Well, unless the model supports color customization, in that case you'll probably also need custom shaders or textures.

z3filus likes this
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