Arma3Adict Posted June 29, 2015 Posted June 29, 2015 Like what the title says, how would I do that? Like an example could be Spanki's Jedi Customizations.
Raschu Posted June 29, 2015 Posted June 29, 2015 I believe Spanki made it's skins with Hap's anikin model. So you could go through the PK3 of Spanki and search for the textures you like(http://jkhub.org/tutorials/article/9-installing-editing-and-managing-pk3s/). Then replace the skin parts of the anikin model with the parts you got from spanki's skinpack. Then it comes down to standard .skin file editing (http://jkhub.org/tutorials/article/73-skinning-guide-with-team-supportmodviewicons-explained/) to make a new custom file. There might be some model parts that you need to switch of, since that's the same what Spanki did. This is how I used to do that: Go into the .skin file and search for the line that corresponds with the model part. Then delete a part and type *off like this: head,models/players/213/bosshelm.tga Delete this part: models/players/213/bosshelm.tga Will result in this: head,*off
z3filus Posted June 29, 2015 Posted June 29, 2015 first of all: do you know how to make a skin? You need notepad++ and pakscape and any image editing program.
Raschu Posted June 29, 2015 Posted June 29, 2015 You need notepad++ WordPad from Windows works fine too.
mrwonko Posted June 29, 2015 Posted June 29, 2015 Customizable skins just have lots of surfaces for each part, with most of them being turned *off in the .skin file. Find the head_*.skin, lower_*.skin and torso_*.skin of the version you want and combine them together in a single model_myskin.skin, create an icon_myskin.jpg for it and there you have it. (You can check the selected skins using some console command, it might've model.) Well, unless the model supports color customization, in that case you'll probably also need custom shaders or textures. z3filus likes this
z3filus Posted June 29, 2015 Posted June 29, 2015 easiest way is to maybe just use hs_obiwan or hs_anakin for you'r reskin project
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