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Some cvar questions (basic and JA++)


NukeDukem

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Posted

On my journey to get a most suitable config for my JA++ LAN server I’ve read through all the sites I could find regarding JA++ (and basic server cvars).

I’ve also tried to comment every cvar in the config, but I couldn’t find a description for the following ones.

 

Does anyone know what these settings do?

 

set sv_floodProtect "1"

set g_allowDuelSuicide "1"

set g_stepSlideFix "1"

set g_allowNPC "1"

 

What are effectively the effects of the following cvars and which are the "best practice" values for them?

 

set g_saberLocking "1" //0 disables 1 enables saber locks

set g_saberLockFactor "7" //sets the probability of a saber lock

 

 

What does this cvar do?
japp_ammapAnyGametype

If this is set to 0, wouldn’t it be then possible to switch from a FFA to a duel map through map voting?

 

 

How does ledge grabbing work? :)
japp_allowLedgeGrab "1"

 

 

Client cvar:

 

Is there any known disadvantage for using this cvar with a 4:3 screen?

set cg_fovAspectAdjust "1" // adjust fov for widescreen aspect ratio

 

 

Is there a more “comfortable” option for the clients to configure a key for the grappling hook or the jetpack (besides the bind command in the console)?

 

I’ve found this on the net (but couldn’t find it in the setup menu):

Benefits of JA++ As a user:

It can do everything JA+ can do user wise. It has the ability to make all the console commands be in the Setup menu nice and organized. No more looking around for the arcane commands!

 

It would be great if someone can and would like to help me with the answers :)

Posted

set sv_floodProtect "1" // throttles the rate of client commands if enabled (can help to avoid chat spam)

set g_allowDuelSuicide "1" // pretty self-explanatory, can the /kill command be used in a duel?

set g_stepSlideFix "1" // I think this has to do with friction when players are standing on each other but I'm not sure

set g_allowNPC "1" // simply, are NPCs allowed to be spawned in the game? (/npc spawn jawa)

 

Can't tell you about any of the saber locking stuff or the JA++ ones. No idea if japp_ammapAnyGametype relates to voting or using an admin command.

 

You can set cg_fovAspectAdjust to whatever feels comfortable to your playing. A narrow FOV is of course disadvantageous because you have less view, but it's completely up to how you like it. Leaving it at "1" means it'll be suited for 4:3 screens. You only need to change it really if you have a wide screen.

Posted

Thank you very much for your help Didz :)

 

Which are the possible values for cg_fovAspectAdjust?

 

Maybe Raz0r would like to help with the JA++ stuff? :)

Posted

g_saberlocking stablishes saber locks, like in the movies

g_saberlockfactor stablishes the probability

 

japp_ammapAnyGametype 1 allows you to change to maps that aren't in a certain gametype. For example, it allows you to change using AMMAP FFA MP/CTF1

 

CTF1 isn't a FFA map, but with this cvar you can play it in FFA or any othergametype

 

japp_allowledgegrab is to allow to grab when you are reaching a roof or something with your hands. It was enabled in regular JA+ back then.

 

cg_fovAspectAdjusts adjusts fov aspect ratio so that the image you see isn't badly stretched.

I am hosting Jedi Outcast and Jedi Academy servers for free up to 8 servers. Contact me if you are in need of a server for your community. 🙂

Posted

japp_ammapAnyGametype allows admins to use ammap command on any map even if it's not supported by the current gametype.

japp_allowLedgeGrab allows grabbing on to ledges you can't normally reach by jumping. It's activated by holding space and facing the ledge you want to grab - like a regular wall grab, but near the top of the wall.

Posted

Thank you very much for your kind help to all of you :)

 

It really helped me to understand the whole thing.

 

What would be a good/"best practice" value for this cvar:

set g_saberLockFactor

 

 

So only one question left :)

 

Is there a more “comfortable” option for the clients to configure a key for the grappling hook or the jetpack (besides the bind command in the console)?

 

I’ve found this on the net (but couldn’t find it in the setup menu):

“Benefits of JA++ As a user: It can do everything JA+ can do user wise. It has the ability to make all the console commands be in the Setup menu nice and organized. No more looking around for the arcane commands!”

Posted

1) Is there a more “comfortable” option for the clients to configure a key for the grappling hook or the jetpack (besides the bind command in the console)?

 

2) I’ve found this on the net (but couldn’t find it in the setup menu):

“Benefits of JA++ As a user: It can do everything JA+ can do user wise. It has the ability to make all the console commands be in the Setup menu nice and organized. No more looking around for the arcane commands!”

 

1) if it is not in "Commands", the only way is to bind in the console. The other solutions are :

- editing the menu to add the hook command

- make an autoexec.cfg inwhich you put the hook and jetpack binds.

 

2) this is the ingame's setup menu and not the main menu's setup menu. There is all setup to change a lot of things : fov, color of shield, chatbox,....

A really nice work from Razor.

Posted

Thank you for your quick replies :)

 

How can I add commands to the main/config menu?

Do I just have to add a line to a config file?

 

If I would add the two bind commands to my autoexec.cfg - which are the comamnds for the hook and the jetpack?

Posted

Stay away from saberlocking on a server. I heard it's buggy/traffic-heavy and it breaks things. At least it used to be.... not sure if it still is... (with OpenJK?)

Posted

Just one last additional question :D

 

I've found a guide on the net where the flip kick is mentioned:

"FLIP KICK
-Alt kick (when enemy is in front and behind)"

 

So then the following JA++ cvar means that there is always a flip kick and it just changes the style, right?

 

japp_flipKick [default: 0]
Enable JK2 style flipkick

Posted

japp_flipKick is a boolean value, so 0 or 1

 

I wish I could add command aliases like +grapple but I had to remove that when I added OpenJK support.

At the moment, grapple is "+button12", jetpack is simply "jetpack"

Posted

Thank you for your clarification.

 

So if I get this right, when flipKick 0 is set, there's no flip kick at all?

It doesn't change the flip kick style - it enables/disables the flip kick completely, right?

Posted

So here comes the feedback from our yesterday's LAN party :)

 

JA++ was (and will be at our future LAN parties) really great fun :winkthumb:

 

 

Two questions occurred:

 

- sometimes two or four empty frames appeared simultaneously in the (upper) middle of the screen - any ideas what could that be? Is this perhaps connected with the quake 3 style rewards (cg_drawRewards "1")?

 

- if someone starts a vote for a new map/map change, the others gets a "no vote in progress" message when the vote yes - any ideas?

Circa likes this
Posted

I recommend using this by @@ent for the reward icons.

 

As for votes, I think I remember that issue being reported. I'm not sure why it happens, but I'll make sure it's on the issue list for future updates.

NukeDukem likes this
Posted

Hi Razor,

 

once again thank you :)

 

So normally the empty frames/boxes would be reward icons, right?

I'll give the ent rewards a try then :winkthumb:

 

Ah ok - I thought maybe the voting thing is a configure problem caused by me :P

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