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NukeDukem

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Everything posted by NukeDukem

  1. Hi Razor, once again thank you So normally the empty frames/boxes would be reward icons, right? I'll give the ent rewards a try then Ah ok - I thought maybe the voting thing is a configure problem caused by me
  2. So here comes the feedback from our yesterday's LAN party JA++ was (and will be at our future LAN parties) really great fun Two questions occurred: - sometimes two or four empty frames appeared simultaneously in the (upper) middle of the screen - any ideas what could that be? Is this perhaps connected with the quake 3 style rewards (cg_drawRewards "1")? - if someone starts a vote for a new map/map change, the others gets a "no vote in progress" message when the vote yes - any ideas?
  3. Thank you for your clarification. So if I get this right, when flipKick 0 is set, there's no flip kick at all? It doesn't change the flip kick style - it enables/disables the flip kick completely, right?
  4. Just one last additional question I've found a guide on the net where the flip kick is mentioned: "FLIP KICK -Alt kick (when enemy is in front and behind)" So then the following JA++ cvar means that there is always a flip kick and it just changes the style, right? japp_flipKick [default: 0] Enable JK2 style flipkick
  5. Which are the comamnds for the hook and the jetpack? Maybe:? /bind f +hook /bind g +jetpack
  6. Thank you for your quick replies How can I add commands to the main/config menu? Do I just have to add a line to a config file? If I would add the two bind commands to my autoexec.cfg - which are the comamnds for the hook and the jetpack?
  7. Thank you very much for your kind help to all of you It really helped me to understand the whole thing. What would be a good/"best practice" value for this cvar: set g_saberLockFactor So only one question left Is there a more “comfortable” option for the clients to configure a key for the grappling hook or the jetpack (besides the bind command in the console)? I’ve found this on the net (but couldn’t find it in the setup menu): “Benefits of JA++ As a user: It can do everything JA+ can do user wise. It has the ability to make all the console commands be in the Setup menu nice and organized. No more looking around for the arcane commands!”
  8. Thank you very much for your help Didz Which are the possible values for cg_fovAspectAdjust? Maybe Raz0r would like to help with the JA++ stuff?
  9. Here is the new thread: http://jkhub.org/topic/5825-some-cvar-questions-basic-and-ja/ Maybe Raz0r can help with the JA++ questions?
  10. On my journey to get a most suitable config for my JA++ LAN server I’ve read through all the sites I could find regarding JA++ (and basic server cvars). I’ve also tried to comment every cvar in the config, but I couldn’t find a description for the following ones. Does anyone know what these settings do? set sv_floodProtect "1" set g_allowDuelSuicide "1" set g_stepSlideFix "1" set g_allowNPC "1" What are effectively the effects of the following cvars and which are the "best practice" values for them? set g_saberLocking "1" //0 disables 1 enables saber locks set g_saberLockFactor "7" //sets the probability of a saber lock What does this cvar do? japp_ammapAnyGametype If this is set to 0, wouldn’t it be then possible to switch from a FFA to a duel map through map voting? How does ledge grabbing work? japp_allowLedgeGrab "1" Client cvar: Is there any known disadvantage for using this cvar with a 4:3 screen? set cg_fovAspectAdjust "1" // adjust fov for widescreen aspect ratio Is there a more “comfortable” option for the clients to configure a key for the grappling hook or the jetpack (besides the bind command in the console)? I’ve found this on the net (but couldn’t find it in the setup menu): “Benefits of JA++ As a user: It can do everything JA+ can do user wise. It has the ability to make all the console commands be in the Setup menu nice and organized. No more looking around for the arcane commands!” It would be great if someone can and would like to help me with the answers
  11. Thank you very much for the working XP files! They also do a nice job with the latest OpenJK build Also many thanks to Raz0r for your continuous help. I've found a guide on the net where the flip kick is mentioned: "FLIP KICK -Alt kick (when enemy is in front and behind)" So then this cvar means that there is always a flip kick and it just changes the style, right? japp_flipKick [default: 0] Enable JK2 style flipkick To keep the overview I'll start a new thread for my remaining (cvar) questions. It would be great if someone can and would like to help me with the answers
  12. Tested some cvars and they work just fine - really great I would be glad if we could find answers to my remaining questions - What is a flipkick and how to perform this? Is this the right click kick? - How does ledge grabbing work? - Is there a more “comfortable” option for the clients to configure a key for the grappling hook or the jetpack (besides the bind command in the console)? I’ve found this on the net: “Benefits of JA++ As a user: It can do everything JA+ can do user wise. It has the ability to make all the console commands be in the Setup menu nice and organized. No more looking around for the arcane commands!”
  13. Thank you soooooooooooo much!!!! This one works! japp_version says: JA++ 32bits Jun 4 2014 Now I start testing the cvars and get back here afterwards
  14. I've read through some dev boards the last few hours - it really looks like these were "compiling problems" with c++ for XP/Vista (x86). So probably not fixable by me Would be great if there's a OpenJK JA++ combo which flawlessly works for XP.
  15. Thank you So JA++ isn't fully compatible with XP SP3? Maybe I've got wrong/outdated pk3 files?
  16. I've tested with the OpenJK build 2015-04-13 on XP SP3. The Eaxman.dll is overwritten by the OpenJK one and I don't have any OpenGL file in the gamedata (only the OpenAL for audio). I didn't expect that it will be so complicated to get JA++ running But thanks to everybody for all the recent help here.
  17. I've deleted the named dlls and now OpenJK with JA++ doesn't start anymore Now every time I want to start the game I get an "K32GetModuleBaseNameA"-error in KERNEL32.dll
  18. How to get it running? I have placed all the files in Gamedata/japlus/ --> sh_lua.pk3 / cl_assets.pk3 / sh_animations.pk3 / sv_bins_win32.pk3 / cl_bins_win32.pk3 Created a start.bat with the line openjk.x86.exe +set fs_game "japlus" (also tried the "load mod" method for japlus through the menu).
  19. The console says "unknown cmd" to both commands I've noticed that during the server load I keep getting errors and warnings like: ERROR: ui/jamp/ingame_setup.menu, line 2689: unknown menu item keyword WARNING: unknown token ...
  20. During my tests I’ve noticed that unfortunately none of the “activated” cvars have any in game effect. The listen server runs with the following additional JA++ cvars: set japp_weaponPickupAlways "1" set japp_allowLedgeGrab "1" set japp_ammapAnyGametype "0" set japp_weaponRoll "1" There’s no multiple weapon pickup (to refill the ammo) possible and no ledge can be grabbed. Also rolling with attached rifle isn’t possible. I’ve got my autoexec.cfg in the japlus directory and when I check the values in the console everything looks ok.
  21. Once again thank you very much for your continuing support and help I’ve read through all the sites I could find regarding JA++ (and cvars). But there still remain some questions – maybe you can help me with the answers? - What is a flipkick and how to perform this? - I've noticed that some of the cvars from your client config sample (cljapp.cfg) can't be found in the cvar listing on your project site, is there a particular reason for that? For example: >>> set cg_drawCrosshairNames "2" // fade out names after you look away >>> set cg_drawFPS "2" // show FPS and msec frametime >>> set cg_drawStatus "2" // show flag status at the bottom of the screen >>> set cg_drawTimer "6" // count-down, coloured based on time remaining >>> set cg_lagometer "2" // show snapshot ping on lagometer - Is there a more “comfortable” option for the clients to configure a key for the grappling hook or the jetpack (besides the bind command in the console)? I’ve found this on the net: “Benefits of JA++ As a user: It can do everything JA+ can do user wise. It has the ability to make all the console commands be in the Setup menu nice and organized. No more looking around for the arcane commands!”
  22. So I’ve read through many threads so far to understand how the server config file should look like respectively what the cvars mean and which of them are essentially in the config file. It ended up in the following config file so far: //My listen server config for OpenJK and JA++ LAN gaming with up to 8 players set rconpassword "" //blank means no password set sv_hostname "Walley World" //name of the game set g_motd "Welcome to Walley World!" //Message of the Day Set sv_maxclients "8" //maximum clients on the server set g_gametype "0" //0 is Free For All 3 is Duel 4 is Power Duel 6 is Team Free For All 7 is Siege 8 is Capture The Flag set sv_maxRate "25000" //25000 should be fine for LAN gaming set sv_maxPing "0" //0 means clients with high pings are also allowed to join set sv_floodProtect "1" //unknown set sv_reconnectlimit "5" //number of times a client can attempt to connect set bot_minplayers "0" //minimum bot players autojoin the server set g_weaponDisable "0" //0 means no weapons are disabled set g_forcePowerDisable "0" //0 means no powers are disabled set g_maxForceRank "7" //7 means you will get maximum force points set g_forceRegenTime "0" //sets the amount of time in milliseconds to regenerate 1 force point set g_gravity "800" //800 is the default gravity set sv_timeout "300" //seconds before a client attempting to connect is dropped set g_teamAutoJoin "0" //if 1 new players are automatically placed on a team set g_friendlyfire "0" //1 means your weapons can damage teammates set g_friendlySaber "0" //0 disables 1 enables damage to teammates by an idle saber set g_allowvote "0" //0 to disable voting 1 to enable voting set timelimit "20" //minutes until the map restarts or cycles set fraglimit "30" //a player wins if he score this before time runs out set capturelimit "20" //number of flag captures to win and end a CTF game before time runs out set duel_fraglimit "1" //for duel the number of rounds to win the map set g_autoMapCycle "1" //set this to 0 if you will use a custom map rotation set sv_allowdownload "0" //0 means clients are not able to download custom stuff from server set g_saberLocking "1" //0 disables 1 enables saber locks set g_saberLockFactor "7" //sets the probability of a saber lock set g_allowDuelSuicide "1" //unknown set g_locationBasedDamage "1" //if set to 0 a headshot would not take more damage than a legshot set g_stepSlideFix "1" //unknown set g_allowNPC "1" //unknown //----------NICE BODY SLICING------ set g_dismember "100" //the percentage of time dismemberment will occur to bodies set cg_dismember "2" //client cvar for how much can get sliced off 2 is maximum set broadsword "1" //soft bodies like rag-doll physics What would you say? Any improvements, suggestions, corrections or advices? I’ve also tried to comment every cvar in the config, but I couldn’t find a description for the following ones. Does anyone know what these settings do? set sv_floodProtect "1" set g_allowDuelSuicide "1" set g_stepSlideFix "1" set g_allowNPC "1" I’ve also encountered the following cvars mentioned as JA++ server config cvars: /////////////////////////////// /////////JA++ MAIN SETTINGS///// /////////////////////////////// set jp_starTrekTeleport 1 set jp_allowGodTalk 1 set jp_inactivityProtectTimer 300 set jp_maxConnFromIP 2 set jp_userInfoAntiSpam 3 //--------ITEMS ALLOWED---------- set jp_pushAll 1 sea jp_giveWP_MELEE 1 set jp_allowJetpack 1 set jp_allowFlameThrower 1 set jp_allowHook 1 set jp_hookFloodProtect 850 set jp_hookSpeed 250 set jp_allowCloakItem 1 set jp_cloakFuel 1 set jp_allowSaberSwitch 5 set jp_allowRGBsaber 1 //-------PLAYER NAMES------------ set jp_oldPlayerName 1 set jp_allowSamePlayerNames 0 set jp_allowBlackName 1 //-------MODEL SCALE------------- set jp_allowModelScale 0 set jp_allowDmgSpeedScale 0 //-------MOVES & ATTACKS---------- set g_debugMelee 1 set jp_slideOnPlayer 0 set jp_gripSpeedScale 0.8 set jp_reduceSaberBlock 0 set jp_autoDuelBOW 1 set jp_improveYellowDFA 1 set jp_jk2RedDFA 1 set jp_allowNewDFA 1 set jp_allowSPattacks 1 set jp_allowSPForces 2 set jp_allowAmKnockmedown 1 set jp_allowAmDropSaber 1 set jp_allowflipkick 1 set jp_flipkickScaleDMG 0.1 set d_saberKickTweak 1 // 1 (default basejka)=> staff kick damage weaker, 0 => real damage set jp_pushPullKnockDown 1 set jp_fixRoll 0 set jp_emotDisallow 0 set jp_fixEmot 0 set jp_gripOpenSaber 0 set jp_forceCombo 0 set jp_saberNoForceDrain 0 set jp_noKATA 0 set jp_fixAbsorb "2.0" set g_jediVmerc "1" japp_saberSystem 1 I guess they are JA+ cvars – do they also work with JA++ and if yes, where can I find a description for them? If you’ll forgive all the questions – a last one: Where can I find a sample client config file or a description for the client cvars? Please help and have a nice day
  23. Thank you very much - that did the trick Unfortunately dedicated server isn't an option because the admin also has to play on his machine (listen server). So does anybody has a "standard configuration sample" for me (autoexec.cfg for the server and the clients) - would be really great! I would like to have the grapple hook, the jetpack and the other client features from JA++.
  24. In the last few days I’ve tried several things to get a local JA++ listen server running but unfortunately I don’t get it Steps I’ve done so far: - unzipped the OpenJK archive to the GameData directory (overwritten 2 files) - created the japlus directory inside the GameData\OpenJK directory - put the JA++ files (sh_lua.pk3 / cl_assets.pk3 / sh_animations.pk3 / sv_bins_win32.pk3 / cl_bins_win32.pk3) inside the japlus directory - created the autoexec.cfg (added some config lines like japp_allowHook "1" and set cg_newScoreboard "1") inside the GameData\base directory (also tried it with the GameData\OpenJK directory later) - created a start.bat with the line openjk.x86.exe +set fs_game "japlus" When I start a listen server then, none of the features is present. I can’t get it working – what am I doing wrong? How can I activate/enable the grapple hook, jetpacks and the new client features? Please help.
  25. yeehaw So the dl-links for sh_lua.pk3, cl_assets.pk3 and sh_animations.pk3 are working. Are these the recent ones? The links to the binaries are broken: sv_bins_win32.pk3 cl_bins_win32.pk3
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