Archangel35757 Posted April 23, 2015 Posted April 23, 2015 @ -- there are open source flight dynamics engines intended for games that are available on sourceforge-- one of these could be used to improve the JK Flight dynamics.
z3filus Posted April 23, 2015 Posted April 23, 2015 that would be sweet, because the ships now act just silly
Archangel35757 Posted April 23, 2015 Posted April 23, 2015 that would be sweet, because the ships now act just silly Here's just one example of a flight dynamics model engine: http://sourceforge.net/projects/jsbsim/?source=directory Could also export a Matlab 6-DOF flight dynamics model as standalone C code... this would give us full control over the flight dynamics input & output signals that would be needed to tie into the OpenJK code-- could probably just append the necessary 6-DOF flight dynamics/control matrices in the vehicle file.
Archangel35757 Posted April 28, 2015 Posted April 28, 2015 Just got home from vacation a few hours ago-- Hawaii was a blast! So I just finished installing X-Wing Alliance on my Windows XP x64 workstation following the MODdb guidance... next step is to install the actual model upgrades and tools...
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