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Just a simple question about func groups, is there a command for setting them to be non solid? Such as _cs 0 / _rs 0 toggles casting shadows and receiving shadows however is there a command to toggle it to non solid.
Application. I have some details on my pillar that look like small ribbons (made of patch meshes), however theirs NO need for that extra surface compilation come meta compile. So as a func group can I toggle them non solid?

I keep thinking darth G's entity definition had some thing on this (though I've not had that for years) Some thing about _ns or some thing along those lines.

AngelModder™

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