AngelModder Posted April 11, 2015 Share Posted April 11, 2015 Just a simple question about func groups, is there a command for setting them to be non solid? Such as _cs 0 / _rs 0 toggles casting shadows and receiving shadows however is there a command to toggle it to non solid.Application. I have some details on my pillar that look like small ribbons (made of patch meshes), however theirs NO need for that extra surface compilation come meta compile. So as a func group can I toggle them non solid?I keep thinking darth G's entity definition had some thing on this (though I've not had that for years) Some thing about _ns or some thing along those lines.AngelModder™ Link to comment
mrwonko Posted April 11, 2015 Share Posted April 11, 2015 Well you can always do it using shaders... I don't know about entity flags. Link to comment
Ramikad Posted April 11, 2015 Share Posted April 11, 2015 Or you can try a trick with scripts, in the specific, SET_SOLID set on false. In SP it works just fine, but I think in MP feels a bit weird. Alternatively, you can turn the brushwork into a model. Link to comment
Xycaleth Posted April 11, 2015 Share Posted April 11, 2015 Forgive me if I'm completely wrong here, but only structural brushes are considered during the BSP/meta stage aren't they? Patches aren't structural so they won't be used to create splits. Didz likes this Link to comment
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