Daedra Posted March 23, 2015 Share Posted March 23, 2015 Basically I am trying to darken the default purple color completely without any .sab enhancements. I have the textures perfect but for some reason the original default light purple color shines through the dark purple making it look horrible. This is what I have on its shader: gfx/effects/sabers/purple_glow{ cull twosided { map gfx/effects/sabers/purple_glow2 blendFunc GL_DST_ALPHA GL_SRC_ALPHA rgbGen vertex alphagen vertex }}gfx/effects/sabers/purple_line{ cull twosided { map gfx/effects/sabers/purple_line blendFunc GL_ONE_MINUS_DST_ALPHA GL_SRC_COLOR rgbGen vertex alphagen vertex }} Any help on how I can fix this? To note I must keep the Alphas how they are Link to comment
Circa Posted March 23, 2015 Share Posted March 23, 2015 Why create a purple_glow2 when you can just replace the default one? Then you don't need to touch the shader. Delmi likes this Link to comment
Daedra Posted March 23, 2015 Author Share Posted March 23, 2015 Why create a purple_glow2 when you can just replace the default one? Then you don't need to touch the shader. Because the core must be as a black saber with the dark purple glow, but the default light purple still shows on the glow in-game, taking over the dark purple.. so I would need a way of doing this The Punisher likes this Link to comment
Daedra Posted March 23, 2015 Author Share Posted March 23, 2015 Why create a purple_glow2 when you can just replace the default one? Then you don't need to touch the shader. @@Circa See here: On the right, the normal stances etc are fine. Now look on the left.. the glow on the stick allows the glow on the floor to pass through it, changing the color of the stick. Is there a fix to this? Link to comment
Solution Daedra Posted March 25, 2015 Author Solution Share Posted March 25, 2015 Nevermind, it's not really important. Link to comment
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