eezstreet Posted February 3, 2015 Posted February 3, 2015 hi, I'd like to get a bit better at the artistic elements of my development skill tree. Here's an example of a texture upsizing project. It's a texture of a revolver that will have quadrupled texture size and better overall texture quality.https://jkhub.org/images/Wh6gWCV.pngIf someone could give me some pointers (@@DT85 perhaps?) that would be of some assistance.
Tempust85 Posted February 3, 2015 Posted February 3, 2015 @@AshuraDX & @@Psyk0Sith would be best suited for this, I'm not as strong in textures as I'd like to be.
AshuraDX Posted February 3, 2015 Posted February 3, 2015 what exactly would you like to know ?I never really had to upscale textures perhaps I can help you though
Vulcan Posted February 3, 2015 Posted February 3, 2015 When I create textures I always start out 4x bigger than I need to.I create everything then, try to generally detail things, and then downgrade it.Even though details will blur a bit, it will ironically work better for the eyes.So that's a tip I can give you
eezstreet Posted February 3, 2015 Author Posted February 3, 2015 Does my texture look good, first off? It's a model of a revolver, and that particular piece is the side of the barrel. Does it look better than the original textures?
Psyk0Sith Posted February 3, 2015 Posted February 3, 2015 Is this purely hand textured or you have access to baking high poly AO or at the very least low poly AO? In response to your above question: it looks blurry. Show the map displayed on the model too.
eezstreet Posted February 3, 2015 Author Posted February 3, 2015 Hand textured. I have no access to AO maps as the model is from ~2004. Just to be clear- the portion I textured is the yellow-gold part. This was originally a 512x512 texture that I upscaled to 2048x2048. I've already applied one Unsharp Mask to the texture, but I can apply more.I hand-textured by using a gradient, followed by dodge and burn with soft brushes to increase contrast a little bit. I then applied low levels of burn with smoke and grunge brushes to give a bit of dirt. I then applied higher levels of dodging with a grunge brush set to make it appear as though the gun was improperly cleaned. This is a gold skin of a Colt Python. I will also do a silver skin. This model is considered a "suspect weapon" for a mod project. There will also be SWAT weapons, including an UMP 45 which will appear cleaner. There's a specular shader applied to the barrel, but not the other silver bits. I will post a picture of the original gun and skin once I get home. I have no idea how to proceed with the grip, which is a matte black, wooden or ivory grip, depending on which skin.
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