The_CrY Posted January 19, 2015 Share Posted January 19, 2015 Hi, I've been playing the original single player campaign again with some different mods that should not change gameplay, but there seem to be problems when entering the Vjun2 & Vjun3 maps. I play via Steam, on an OpenJK build released on 29 december 2014. I made a new basefolder, so I have to load it via Settings > Mods. All I did was change most of the NPC files to face some different models and have a refreshing view of JA. Some textures I recolored for the sake of recoloring. But I only touched player models, which shouldn't affect maps, right? The entire game runs fine, save some missing textures here and there (god knows why), until Vjun2. With Vjun2 it just shows the loading screen and starts Kyle's conversation, but there is no screen. I can manoevre around this error by loading the checkpoint save, but it shows the playermodel missing. "~ playermodel player" and we're good to go. Unfortunately the problem occurs again with Vjun3, but there's no checkpoint save this time. When I press "escape" it just brings me to the main menu and the game has stopped. Does this sound familiar to anyone? Does anyone have a solution to this? Link to comment
mrwonko Posted January 19, 2015 Share Posted January 19, 2015 First, check if that also happens with an unmodded game. Could be an OpenJK bug, if that's the case, file a report on its github page or wait for someone working on it to notice this post. Find an easy way of reproducing the problem. The_CrY likes this Link to comment
The_CrY Posted January 19, 2015 Author Share Posted January 19, 2015 Good reply, thanks. So now I managed to locate the problem. It's not an OpenJK bug, the problem is with one single NPC entry. I can't figure out why it makes the game not load though.Here is the entry that doesn't work. cultist_saber_all{playerModel bokatansaber darksaberweapon WP_SABERsaberStyle 1saberStyle 3saberStyle 2FP_LEVITATION 1FP_SABER_DEFENSE 3FP_SABER_OFFENSE 3rank crewmanreactions 1aim 1move 1aggression 4evasion 1intelligence 1hfov 120vfov 120playerTeam TEAM_ENEMYenemyTeam TEAM_PLAYERclass CLASS_REBORNsnd cultist1sndcombat cultist1sndjedi cultist1yawSpeed 60walkSpeed 45runSpeed 180health 100dismemberProbHead 0dismemberProbArms 20dismemberProbLegs 0dismemberProbHands 30dismemberProbWaist 0} I can't figure out why it doesn't work, especially because this one does work correctly: cultist_saber_all_throw{playerModel bokatansaber darksaberweapon WP_SABERsaberStyle 1saberStyle 3saberStyle 2FP_LEVITATION 1FP_SABER_DEFENSE 2FP_SABER_OFFENSE 3FP_SABERTHROW 2rank crewmanreactions 1aim 1move 1aggression 3evasion 1intelligence 1hfov 120vfov 120playerTeam TEAM_ENEMYenemyTeam TEAM_PLAYERclass CLASS_REBORNsnd cultist1sndcombat cultist1sndjedi cultist1yawSpeed 60walkSpeed 45runSpeed 180health 100dismemberProbHead 0dismemberProbArms 20dismemberProbLegs 0dismemberProbHands 30dismemberProbWaist 0} EDIT: very strange... I replaced the cultist_saber_all with the base JA entry, and still it crashes at Vjun3. But I am now able to summon all of them in-game. When I leave out the entire "cultist_saber.npc" file there is no crash. But the other NPC entries cannot be the problem, since they were summoned in the game in earlier levels without problems. Link to comment
Circa Posted January 19, 2015 Share Posted January 19, 2015 Moved to Modding Assistance. @@The_CrY try replacing only the model and saber entries in the original NPC file. Looks like you added a lot of data from the original, if I remember correctly. The_CrY likes this Link to comment
The_CrY Posted January 19, 2015 Author Share Posted January 19, 2015 I get the same result. cultist_saber{playerModel royalguardsaber MASAMUNE}cultist_saber_throw{playerModel royalguardsaber MASAMUNE}cultist_saber_med{playerModel horsemansaber Prince's_rapier}cultist_saber_med_throw{playerModel horsemansaber Prince's_rapier}cultist_saber_strong{playerModel magnaguardsaber electrostaffsaberStyle 7}cultist_saber_strong_throw{playerModel magnaguardsaber electrostaffsaberStyle 7}cultist_saber_all{playerModel bokatansaber darksaber}cultist_saber_all_throw{playerModel bokatansaber darksaber} Link to comment
Circa Posted January 19, 2015 Share Posted January 19, 2015 I get the same result. cultist_saber{playerModel royalguardsaber MASAMUNE} cultist_saber_throw{playerModel royalguardsaber MASAMUNE} cultist_saber_med{playerModel horsemansaber Prince's_rapier} cultist_saber_med_throw{playerModel horsemansaber Prince's_rapier} cultist_saber_strong{playerModel magnaguardsaber electrostaffsaberStyle 7} cultist_saber_strong_throw{playerModel magnaguardsaber electrostaffsaberStyle 7} cultist_saber_all{playerModel bokatansaber darksaber} cultist_saber_all_throw{playerModel bokatansaber darksaber} Nope, I mean take the original NPC file from the assets, and only change the model and saber entries. Leave everything else alone. Link to comment
The_CrY Posted January 19, 2015 Author Share Posted January 19, 2015 Ooh like that. Well, that's what I did initially. I just took the original NPC files and changed the models (and sabers) around. Originals: cultist_saber_all{playerModel cultistcustomSkin brownsaber rebornweapon WP_SABERsaberStyle 1saberStyle 3saberStyle 2FP_LEVITATION 1FP_SABER_DEFENSE 3FP_SABER_OFFENSE 3rank crewmanreactions 1aim 1move 1aggression 4evasion 1intelligence 1hfov 120vfov 120playerTeam TEAM_ENEMYenemyTeam TEAM_PLAYERclass CLASS_REBORNsnd cultist1sndcombat cultist1sndjedi cultist1yawSpeed 60walkSpeed 45runSpeed 180health 100dismemberProbHead 0dismemberProbArms 20dismemberProbLegs 0dismemberProbHands 30dismemberProbWaist 0}cultist_saber_all_throw{playerModel cultistcustomSkin brownsaber rebornweapon WP_SABERsaberStyle 1saberStyle 3saberStyle 2FP_LEVITATION 1FP_SABER_DEFENSE 2FP_SABER_OFFENSE 3FP_SABERTHROW 2rank crewmanreactions 1aim 1move 1aggression 3evasion 1intelligence 1hfov 120vfov 120playerTeam TEAM_ENEMYenemyTeam TEAM_PLAYERclass CLASS_REBORNsnd cultist1sndcombat cultist1sndjedi cultist1yawSpeed 60walkSpeed 45runSpeed 180health 100dismemberProbHead 0dismemberProbArms 20dismemberProbLegs 0dismemberProbHands 30dismemberProbWaist 0} My versions. In this version the sounds are changed too, but even with normal cultist1 sounds Vjun3 crashes. cultist_saber_all{playerModel bokatansaber darksaberweapon WP_SABERsaberStyle 1saberStyle 3saberStyle 2FP_LEVITATION 1FP_SABER_DEFENSE 3FP_SABER_OFFENSE 3rank crewmanreactions 1aim 1move 1aggression 4evasion 1intelligence 1hfov 120vfov 120playerTeam TEAM_ENEMYenemyTeam TEAM_PLAYERclass CLASS_REBORNsnd alorasndcombat alorasndjedi alorayawSpeed 60walkSpeed 45runSpeed 180health 100dismemberProbHead 0dismemberProbArms 20dismemberProbLegs 0dismemberProbHands 30dismemberProbWaist 0}cultist_saber_all_throw{playerModel bokatansaber darksaberweapon WP_SABERsaberStyle 1saberStyle 3saberStyle 2FP_LEVITATION 1FP_SABER_DEFENSE 2FP_SABER_OFFENSE 3FP_SABERTHROW 2rank crewmanreactions 1aim 1move 1aggression 3evasion 1intelligence 1hfov 120vfov 120playerTeam TEAM_ENEMYenemyTeam TEAM_PLAYERclass CLASS_REBORNsnd alorasndcombat alorasndjedi alorayawSpeed 60walkSpeed 45runSpeed 180health 100dismemberProbHead 0dismemberProbArms 20dismemberProbLegs 0dismemberProbHands 30dismemberProbWaist 0} Asgarath83 likes this Link to comment
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