DarthDementous Posted January 19, 2015 Posted January 19, 2015 Hey, So I figure that EffectsED isn't reading the .shader files properly because its not making the textures invisible like they're supposed to be. I've got my stuff set up in C:/base/ with the three folders, effects, gfx and shaders but for some reason I'm still getting black boxes. I followed the instructions to set the default game path to jk2 then make modifications so I'm not sure what else needs to be done :\ Any help would be muchly appreciated
Asgarath83 Posted January 19, 2015 Posted January 19, 2015 mmm, i have a differente approach: i use c\base only for md3view.for all other i have a base folder into gamedata\Base with unzipped all pk3 files and folders + mods stuff.it works fine for me.maybe is because is missing textures folder. but i am not sure of this.you past ALL the shaders of jka or just gfx and gfx2? is better paste all shader files.
Asgarath83 Posted January 19, 2015 Posted January 19, 2015 also, check all branks of efx and shader file. a time i got an efx of another mod with a brank missing and give me this erorr for same strange read error. same for shader file. if you get this problem you can have a corrupted efx file that create this error. try to back up efx files and deleting by read folders until efx turn into nornal display. i fix with this method.
mrwonko Posted January 19, 2015 Posted January 19, 2015 Why create a folder away from the game? Just put the files where JA will load them, i.e. JKA Folder/GameData/Base - I've never had problems with that, and the results can be tested without having to copy them first.
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