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I saw this tutorial and one spawnflag in this tutorial confused me O.o


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NAB was a Noob. :D He meant spawnflags 4 or 6, 'lighted' only appears if you have DarthArth's (I believe correct me if I'm wrong) editor definition files. All it means is that the model receives lightmapping instead of vertex light. Spawnflags 4 does that and leaves the model nonsolid. Spawnflags 6 combines auto-solid and lighting.

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Yes, lightmaps have much better quality than vertex lighting.

 

Lightmaps are like custom textures detailing the lighting values for a surface. Meanwhile vertex lights only give lighting values to the vertices of a surface (corners), and these are blended over the surface to give a very rough approximation.

 

Try playing on different maps with r_vertexLight 1 (then doing vid_restart) and you'll see just how low quality it can be.

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