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Recording in SP


Iffo

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Because of the way code is laid out in SP and MP.

 

MP has strict separation of engine, renderer, game, client game, UI.

SP has: engine + UI, renderer, game + client game. Or something like that.

Whenever two things are combined, it means they access eachother directly - so for SP this means that the game module doesn't need to use any networking to send/receive data from the client game module.

Demos rely on capturing that network data and replaying it as if were happening right now.

Rooxon likes this
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