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GTKRadiant 1.5 won't overwrite old .bsp files when compiling


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Posted

Having a problem with Radiant 1.5. Whenever I try to compile a map that has already been compiled once in the past (so there's already a bsp file for it), Radiant compiles without any errors, but won't overwrite the old bsp with the updated one. When I load my map in the game it looks the same as it did before all the changes I made. It works if I open my map, save it under a different name and then compile it again, because that way it's not overwriting anything, but obviously I don't want to have to do that forever. I looked in the settings to see if it was just a simple option I could turn off, but couldn't find anything there.

Posted

I'm using GTKRadiant 1.6.4 and have ran into the same issue. If I try and compile with anything less than the (test) or (final) compile options, the map will not overwrite the previously compiled bsp file.

Posted

Hmm, can recall a few times it has happened when I only compiled a -meta without removing the old one compiled with -vis and -light etc. I'm pretty sure it has replaced them as well before though, so not sure what's causing it...

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