DarthStevenus Posted September 12, 2014 Share Posted September 12, 2014 Having a problem with Radiant 1.5. Whenever I try to compile a map that has already been compiled once in the past (so there's already a bsp file for it), Radiant compiles without any errors, but won't overwrite the old bsp with the updated one. When I load my map in the game it looks the same as it did before all the changes I made. It works if I open my map, save it under a different name and then compile it again, because that way it's not overwriting anything, but obviously I don't want to have to do that forever. I looked in the settings to see if it was just a simple option I could turn off, but couldn't find anything there. Link to comment
Kessno Posted September 12, 2014 Share Posted September 12, 2014 I'm using GTKRadiant 1.6.4 and have ran into the same issue. If I try and compile with anything less than the (test) or (final) compile options, the map will not overwrite the previously compiled bsp file. Link to comment
Boothand Posted September 12, 2014 Share Posted September 12, 2014 Hmm, can recall a few times it has happened when I only compiled a -meta without removing the old one compiled with -vis and -light etc. I'm pretty sure it has replaced them as well before though, so not sure what's causing it... Link to comment
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