Cerez Posted July 18, 2014 Posted July 18, 2014 Has anyone found a way to add ease to the camera movement in the JK engine? The camera controls are quite flexible and neat, but they are often too sudden in starting and ending. I'm looking for a way to slow them through the script so that they appear to behave more like movie cameras in the real world.
Circa Posted July 18, 2014 Posted July 18, 2014 Perhaps jamme can help you. http://jkhub.org/files/file/1712-jamme/
Cerez Posted July 18, 2014 Author Posted July 18, 2014 I'm working on JK in-game cinematics/scripting, though, not photography/filming…
Solution mrwonko Posted July 18, 2014 Solution Posted July 18, 2014 Animate in some external Tool like Blender, export as ROFF, play usingcamera ( /*@CAMERA_COMMANDS*/ PATH, "my/roff/file" ); Cerez likes this
Cerez Posted July 18, 2014 Author Posted July 18, 2014 Animate in some external Tool like Blender, export as ROFF, play using camera ( /*@CAMERA_COMMANDS*/ PATH, "my/roff/file" ); That's it! Thanks Mrwonko! Asgarath83 likes this
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