Cerez Posted July 18, 2014 Share Posted July 18, 2014 Has anyone found a way to add ease to the camera movement in the JK engine? The camera controls are quite flexible and neat, but they are often too sudden in starting and ending. I'm looking for a way to slow them through the script so that they appear to behave more like movie cameras in the real world. Link to comment
Circa Posted July 18, 2014 Share Posted July 18, 2014 Perhaps jamme can help you. http://jkhub.org/files/file/1712-jamme/ Link to comment
Cerez Posted July 18, 2014 Author Share Posted July 18, 2014 I'm working on JK in-game cinematics/scripting, though, not photography/filming… Link to comment
Solution mrwonko Posted July 18, 2014 Solution Share Posted July 18, 2014 Animate in some external Tool like Blender, export as ROFF, play usingcamera ( /*@CAMERA_COMMANDS*/ PATH, "my/roff/file" ); Cerez likes this Link to comment
Cerez Posted July 18, 2014 Author Share Posted July 18, 2014 Animate in some external Tool like Blender, export as ROFF, play using camera ( /*@CAMERA_COMMANDS*/ PATH, "my/roff/file" ); That's it! Thanks Mrwonko! Asgarath83 likes this Link to comment
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