Boothand Posted July 8, 2014 Share Posted July 8, 2014 I'm UV mapping the orray model, and I want to have a separate UV map for some of the bodyparts, like the head for instance. Is there a way to do this without segmenting the model into different parts? And would that work for the way JKA handles texture assignment? I haven't found anything on google about that. I might have to segment it either way, due to the vertex limit per mesh, but it's one of the things I've been wondering about for some time in any case. Link to comment
mrwonko Posted July 8, 2014 Share Posted July 8, 2014 One texture & UV map and 1000 vertices per mesh. Boothand likes this Link to comment
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