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Jedi Academy Hilt creating tutorial YouTube - Broadcast


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Jedi Academy Hilt creating tutorial
YouTube - Broadcast

500px-LukeLightsaberConstruction.png

Hello Jedi Knight fanboys! Maybe you ever heard of me, maybe you haven't. That isn't important now ;)
I'm here to announce that I will create a broadcast where I cover a step by step tutorial about lightsaber hilt crafting for JKA.
This will be held the next Saturday, 31st of May 13:00 GMT +1

If just started to look around in the world of modding, this might be the opportunity for you!
Hilts where the first things I ever made for JKA, and I'd like to pass on this knowledge.

What you can expect:

  • Reference desigining
    I'll give you some tips on what a 3D reference must show, what will make your life easier in the next steps in Photoshop
  • Modeling in 3Ds Max
    The same techniques will apply for Gmod, but 3Ds max is way easier.
    I show the tools and share some tricks about modeling.
  • UVW Mapping and texturing
    I'll get you started on how to create textures, apply effects/shaders and build a texture in Photoshop
  • Exporting, configs and shaders
    I'll teach you how to export the model, resize it and compile it for the JKA engine

What you will need:

  • 3D studio max
    Any version works really. As long as you can export to OBJ(or 3DS) it will work!
  • Gmax + MD3 export and MD3 import
    You can find Gmax online and the necessary plugins on here on JKHub
  • Photoshop
    I will be using Photoshop CS6, but most versions will be able to do the same I will.
    GIMP is a free picture editting software, but don't have knowledge about that.
  • JKA SDK
    We will use this for MD3 View and Modview.
    MD3 view will export the model to GLM, wich the game can read
    ShaderED is also a program what may be useful in the tutorial, as it makes creating shaders a lot easier!
  • Some spare time
    It won't be a bad idea to get some snacks with you, it will roughly cost 2 hours or more. :D
  • Optional:
    Pen and paper to take notes, draw around some personal sketches etc. 
    WACOM Tablet. It's really useful for making textures.
    Notepad++. Useful for making shaders, skin files to compile the file with and other coding like the .sab files.

I will try my best to cover up any questions you have during the broadcast, and try to show you most things that are relevant to use in the software i'll be using.
I recommend to open 3D Studio Max on the background and try to copy what I do. 

If interested please leave a message so I know how big my class will be! :)

I will start my Broadcast on 12:30 GMT +1 so I have time to set things up.
When the broadcast goes online I will share a link below.

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