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Blender - joining two models


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Hi, I'll try to make it both short and clear as to not waste your time.

 

I'm using the Blender Jedi Academy Suite found here - http://jkhub.org/files/file/1413-blender-264-jedi-academy-plugin-suite/

I have successfuly set up the base folder, the .gla - and I have already made many editions to the model imported into Blender. I had no problem exporting it, and the model works perfectly fine in the game itself.

 

However, I do experience a problem when I try to duplicate the legs in the model (because there are supposed to be two different versions of the legs within the model). It seems that everything is correctly set up, but in Mod View comes this error:

 

This model has 149 surfaces and only 145 are connected up through the hierarchy, the rest will never be recursed into

 

 

Although I made sure I have connected everything. It is set up in the structure, and the parent of the additional legs is the same part as the parent of the original legs. Are there any other possible traps, or something additional I have to take care for?

 

I would be reeealy greateful for help. Everything is working excellent and the Plugin Suite is simply awesome, I only need to figure out this thing.  :)

 

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Thanks for answering so fast  :)

 

The problematic item is marked (lega_0.001), it is a duplicate of lega_0. Duplication was made through Shift+D. The idea is to have both working under the same bone, different textures, same mapping... just another leg that I want to remodel to fit my needs, but don't want to get rid of the old one.

 

http://i.imgur.com/hY6V8LV.jpg - here it is  :)

 

Changing the parent didn't work, and, of course, deletion of the new parts solved the problem (but they're obviously not what i want to delete xD)

 

 

EDIT: I managed to repair the error, but now another is happening. I do not know why, I guess I made something wrong - but I simply don't know where. I began to rename the "duplicated" part everywhere, as on this drop-down list. I also found something called "Item" and changed the name there too.

 

Then, after editing, modelling the new, duplicated surface, I also used "snap during transform tool" to achieve what I wanted. After trying to export the model to .glm, I encountered this error: "blender could not load surface (LOD 0) from Blender: UV seam found! split meshes at UV seams"

 

I don't know what went wrong and don't know where are the UV seams. I can turn on and off "normal" seams, those that are displayed in red color then.

 

I have three versions of my Blender files. 1: the model that was working. 2: the model with the new legs, without edits. 3: the model with the new legs, edited, the one with the error about UV.

 

I would be happy to upload them in private message. I don't know what I did wrong and what I have to avoid.

 

I'm posting this as a new post, to make the large edition seen.

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If you only edit an existing model the only way to get the UV seams error (besides the obvious UV editing) is merging vertices...

As for the name, be aware that the object name in Blender is of no relevance whatsoever, there's a ghoul 2 name in the object properties that gets used. I'm not sure how duplicates in there are handled, but they should be avoided.

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I sent you a PM with the bugged .blend file, and the properly working .glm. I can send you the whole skin of course too, it will just take a bit longer with my weak ISP. I don't see where the vertices could be merged, I only used the "snap during transform" tool :(

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