ensiform Posted January 14, 2014 Posted January 14, 2014 Issue: https://github.com/JACoders/OpenJK/issues/473 Fix: https://github.com/JACoders/OpenJK/commit/1ef1b1c4f4a1239b771b6354a9bafbc13d469483 Basically, old code used trap_G2Trace for projectile collision and some kicks/kung fu stuff. During the course of the qvm-strip, it seems that G2Trace was removed entirely since it was just an extra syscall to the SV_Trace function, however.. In legacy syscall handling of the engine, the g2 trace information is lost, thus needed to be preserved when using trap->Trace with g2 flags and lod information. The issue does not seem to have affected sabers in this case at all. If you were using OpenJK engine there was no issue. Old server mods should have been fine too that did not contain the legacy syscall translation API. Shadzy likes this
Shadzy Posted January 15, 2014 Posted January 15, 2014 Old server mods should have been fine too that did not contain the legacy syscall translation API. Thanks very much for this update!!I am curious to know what you classify as the above quote?
Xycaleth Posted January 15, 2014 Posted January 15, 2014 Basically any sever mods except for JA++ and OpenJK (as in the game DLL) were unaffected. Shadzy likes this
Shadzy Posted January 15, 2014 Posted January 15, 2014 Xyc appreciate the quick response!!! - Thank you!! I assume then the JA++ for example @@Raz0r has this in mind and an update inbound for it, or included in his many to-do tasks?
Shadzy Posted January 15, 2014 Posted January 15, 2014 Already fixed in JA++ yesterdayThank you for that, I don't check your github enough!! my bad!
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