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Another .skin file for an existing model... cursed shader issues.


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Posted

Trying to make this as short as possible...

 

In the jawa folder, I have a new .skin file that points to new textures.  It's not taking the place of the original, nor creating a new model.  It's simply a skin variation.

 

I'm 99% positive that the .shader file is the problem, but I don't understand why.  All it contains is the original jawa shader, edited to point to the new eyes so they glow.  The eyes work fine.  But other shaders go invisible.  Specifically, the rgb shaders for playermodels go invisible...  or in the trandoshan/weequay cases, they simply don't change from white.  I'm guessing this has to do with the players.shader, but I have no clue as to how I can get the eyes working and keep the rgb stuff intact.

 

It wouldn't be a big deal to make a 'new' model; I'm just trying to save space.

Posted

Well, no, I don't think so.  The new shader file is xxx.shader.  And it only contains the parts needed to make the new skin's eyes glow.

Posted

Is the players.shader still in the assets pk3 and untouched? Sometimes with Pakscape it's easy to accidentally save over the assets if you aren't paying attention or don't know.

Posted

Nah, I don't work on stuff anywhere near the assets.  I made a silly mistake, but it's all fixed now.  Thanks for trying to help though!

Circa likes this

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