RcEnolc Posted December 15, 2013 Posted December 15, 2013 Hi; I have been working on a 1.00 map for me and my friends for a while now but had an error with gtk for a while so I could not compile, but I still worked on the map. Everything was fine at this point. Now when I try to compile -light, -fast/faster. -vis I get this error, and from what I have read online it seems no one really knows what to do. I have been using GTK 1.4.0. Can you please help. This is a link to the .map if you need any of the files e.g. shaders just ask, thank you.http://www.mediafire.com/view/68tvmr0zadh2g82/rcmap.map
mrwonko Posted December 15, 2013 Posted December 15, 2013 and from what I have read online it seems no one really knows what to do.People know, but pretty much all the forums in which they've written about it are offline now. A lot of information has been lost. The error indicates that q3map2 ran out of memory. You can try compiling with -lomem, trading decreased memory usage for vastly increased compile times, or, if you have a 64 bit operating system, get a 64 bit build of q3map2 that can use more than 2-4gb of memory.
RcEnolc Posted December 15, 2013 Author Posted December 15, 2013 Where will I find q3map2 which supports 2+GB of RAM?; and in radiant 1.4.0 there is no -lomem option in the map compiler, and yes I have 64 bit with 8GB of ram which is why I do not suspect it being an issue.
Futuza Posted December 16, 2013 Posted December 16, 2013 Here: http://jkhub.org/files/file/1705-gtk-radiant-164/ If you don't want to change from Radiant 1.4, you could follow this: http://jkhub.org/tutorials/article/96-updating-the-compiler-q3map2/
Szico VII Posted December 16, 2013 Posted December 16, 2013 http://jkhub.org/files/file/1335-q3map2-2gb-memory-usage/ You can use -lomem on any version of q3map2. You can use a frontend like q3mapgui to do this easily (see the downloads section)The radiant version is irrelevant as radiant doesnt compile the maps, q3map2 does.
RcEnolc Posted December 18, 2013 Author Posted December 18, 2013 Thanks a lot for the help I used a bit of trial ad error and now see why maps don have that many tree entities/ Although I am getting some weird problem where when in-game and insidea room some of the parts look like they are not there, from certain perspectives. I think these screenshots should show what I mean Normal - http://i1192.photobucket.com/albums/aa340/RcEnolc/jamp2013-12-1820-06-22-03_zps7ed6a3e3.jpg Bugged - http://i1192.photobucket.com/albums/aa340/RcEnolc/jamp2013-12-1820-06-24-57_zps7b8347e6.jpg P.S This reply box does not allow paste, and crashes when I tried to use the images url's.
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